Revision 3f34637 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, style |
Revision 6181776 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Revision bd302ec by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Avoid shadowing in BVH code Run into some nasty bugs while trying various things here. Wouldn't mind enabling -Wshadow for Cycles actually.. |
Revision d28035a by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, avoid shadowing |
Revision 0f5db22 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Correct assert() for cases when there are multiple curves per BVH node |
Revision a1f0e53 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Use separate limit for motion primitives for BVH node limits This way we can have different limits for regular and motion curves which we'll do in one of the upcoming commits in order to gain some percents of speedup. The reasoning here is that motion curves are usually intersecting lots of others bounding boxes, which makes it inefficient to have single primitive in the leaf node. |
Revision a503e76 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Allow up to 4 motion curve primitives per BVH node This avoids intersection AABB of different curve primitives which makes it less ray-to-primitive intersections. This gives about 30% speedup of hair rendering in the barber shop scenes here. There is still some work to be done on those files to solve major speed issues on certain frames. |
Revision d3e6fe0 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Change confusing logic of max leaf size check Maximal number of elements is supposed to be inclusive. That is what it was always meant in this file and what @brecht considered still the case in 6974b69c6172. In fact, the commit message to that change mentions that we allowed up to 2 curve primitives per leaf while in fact it was doing up to 1 curve primitive. Making it real 2 primitives at a max gives about 5% slowdown for the koro.blend scene. This is a reason why BVHParams.max_curve_leaf_size was changed to 1 by this change. |
Revision fa1988a by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, space prior to semicolon We don't have that in Blender style, no reason to violate it here. |
Revision fb6a941 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Prepare BVH traversal code to work with multiple curve primitives per node |
Revision 086390d by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Use dedicated debug passes for traversed nodes and intersection tests This way it's more clear whether some issue is caused by lots of geometry in the node or by lots of "transparent" BVH nodes. |
Revision 10cef4e by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Make it more clear message why curve motion attribute was removed |
Revision 41ed782 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Fix wrong scaling of traversed instances debug pass |
Revision e15639f by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Remove more duplicated code in debug passes logic |
Revision e92e265 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, make curve functions private Not only they don't really follow naming convention (we don't use camel case) but also was not necessary to keep them in the global symbol table. |
Revision 0fdb16e by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, indentation within preprocessor |
Revision 39bc617 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: move hair particle settings to scene context Since the beginning of times hair settings in cycles were global for the whole scene but were located in the particle context. This causes quite some trickery to get shots set up for the movies here in the studio by forcing artists to create dummy particle system to change settings of hair on the shot. While ideally this settings should be properly become per-particle system for the time being it will save sweat and blood to move the settings to scene context. Reviewers: brecht Subscribers: jtheninja, eyecandy, venomgfx, Blendify Differential Revision: https://developer.blender.org/D2287 |
Revision 3cb1398 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Cleanup, remove duplicated code |
Revision 8e372da by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Fix wrong motion blur when combining deformation motion blur with autosplit The issue was that we used to compare number of vertices for mesh after the auto smooth was applied (at the center of the shutter time) with number of vertices prior to the auto smooth applied. This caused false-positive consideration of a mesh as changing topology. Now we do autosplit as early as possible and do it from blender side, so Cycles does not need to re-implement splitting on it's side. |
Revision aeece53 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Pass explicit subdivision type to object_to_mesh This allows us to do some extra logic checks there based on particular subdivision type. Additionally avoids implicit cast of enum to bool. |
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