Blender Git Loki

Blender Git "temp-fracture-modifier-2.8" branch commits.

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October 19, 2016, 12:26 (GMT)
Fix missing operator-type registration

Removed in a7dbc0704f217a, but only should've removed default keymap entry.
October 19, 2016, 12:26 (GMT)
Fix T49520: broken vertex colors in the game engine.
October 19, 2016, 12:26 (GMT)
Fix Cycles CUDA performance on CUDA 8.0.

Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.

On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2269
October 19, 2016, 12:26 (GMT)
CUEW: Use latest upstream version

Fixes typo in README :)

Thanks to @jesterKing!
October 19, 2016, 12:26 (GMT)
Cycles: Fix typo in shader cancel routines
October 19, 2016, 12:26 (GMT)
Cycles: Improve OpenCL line information handling

Previously it was falling back to just a path after #include
statement was finished. Now we fall back to a proper current
file name after dealing with the preprocessor statement.
October 19, 2016, 12:26 (GMT)
Adopt referenced scene in the context when evaluating sequences within a Scene Strip

This change makes it so that when the sequences within a Scene strip are
evaluated, they use the Scene that they come from as the context as opposed
the Scene that the Scene strip is in. This is necessary, for example, in the
case of the MulticamSelector where it needs to reference strips in the original
Scene as opposed to the Scene where the Scene strip is located.

Patch by @Matt (HyperSphere), thanks!
October 19, 2016, 12:26 (GMT)
[MSVC] Make.bat updates.
- Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed.
- When vs2013 is not found, try looking for 2015 as a fallback
- Clear up any batch variables that might have been set from previous runs
October 19, 2016, 12:26 (GMT)
Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.
October 19, 2016, 12:26 (GMT)
Fix T49489: Pose marker in camera action + marker bound to camera -> crash.

'camera' Object pointer of TimeMarkers is a 'temp' hack since Durian project...
Would need to be either made definitive now, or removed/reworked/whatever.

But since we intend to use that object pointer for other needs, and current code
could lead to crashing .blend files, for now let's fix that mess (was missing
some bits in read code, and also totally ignored in libquery code).

Should be safe for 2.78a.
October 19, 2016, 12:26 (GMT)
Fix MSVC compiler warning due to using */* to start comment.
October 19, 2016, 12:26 (GMT)
Cycles: Support earlier tile rendering termination on cancel

It will discard the whole tile, but it's still kind of more friendly than
fully locked interface (sort of) for until tile is fully sampled.

Sorry if it causes PITA to merge for the opencl split work, but this issue
bothering a lot when collecting benchmarks.
October 19, 2016, 12:26 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
October 19, 2016, 12:26 (GMT)
Fix T49478: triangulate of face hangs Blender.

Another case of float imprecision leading to endless loop. INcreasing a bit 'noise threashold' seems to work OK.

Not a regression, but might be nice to have in 2.78a.
October 19, 2016, 12:26 (GMT)
Cycles: Fix compilation error with minimal feature set
October 19, 2016, 12:26 (GMT)
[MSVC] make.bat updates.

- The build folder name used to be depended on the order of the parameters, this is now normalized to
"build_windows_[Release/Full/Lite/Headless/Cycles/Bpy]_[x86/x64]_vc[12/14]_[Release/Debug]" regardless of the order of the parameters.

-Use CUDA8 for all kernels when building the release convenience target with visual studio 2015
October 19, 2016, 12:26 (GMT)
Fix T49460: Particle group instance 'Use Count' value gets reset on file-load.

Regression caused rBbcc863993ad, write code was assuming dw->ob was always valid,
wich is no more the case right after reading file e.g.

Another good example of how bad it is to use 'hidden' dependencies between datablocks. :(
And another fix to be backported to 2.78a. :(((
October 19, 2016, 12:26 (GMT)
Fix T49471: Vertex Connect randomly broken.

Not sure where this comes from, but code was converting BMEdge* to BMVert* to check oflags,
i.e. not accessing correct memory.

Regression, to be backported to 2.78a.
October 19, 2016, 12:26 (GMT)
Fix T49423: Data Preview of group containing only group instances is empty.

Code was not getting correct boundbox in some cases (group only instancing other groups e.g.), now
compute our own bbox in those cases.

Based on patch by @lichtwerk, but extended the fix to include linked datablocks in some cases
(linked objects in local groups, linked objects in local scene, etc.), this was also broken in existing code.

Reviewers: mont29

Subscribers: duarteframos

Differential Revision: https://developer.blender.org/D2257
October 19, 2016, 12:26 (GMT)
Fix T49461: Dynamic paint wetmap flickers.

Regression from rBa4a968f, we would adjust current point's wetness without actually protecting it
in new multi-threaded context, leading to concurrent access mess.

Now delay applying wetness reduction to current point to end of function, allows us to avoid having
to lock current point twice together with neighbor one (and reducing spinlock awainting too).

To be backported to 2.78a.
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