Blender Git Loki

Blender Git "temp-gpencil-eval" branch commits.

Page: 17 / 277

December 19, 2019, 00:30 (GMT)
GPencil: Refactor: Put blend mode shader code into gpencil_common_lib.glsl

This is because the rim fx needs the same code.
December 19, 2019, 00:30 (GMT)
GPencil: Refactor: Add Rim FX

Nothing has changed functionality wise.
December 18, 2019, 18:16 (GMT)
GPencil: Set default VFX Shadow color to Gray


December 18, 2019, 14:51 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 18, 2019, 14:50 (GMT)
Merge branch 'master' into greasepencil-object
December 18, 2019, 14:31 (GMT)
GPencil: Remove arbitrary limit to only one VFX
December 18, 2019, 14:28 (GMT)
GPencil: Change default values for Blur VFX
December 18, 2019, 09:54 (GMT)
GPencil: Replace hardcoded factor by definition
December 18, 2019, 09:38 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 18, 2019, 09:37 (GMT)
Merge branch 'master' into greasepencil-object
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: Base implementation of VFX for gpencil

This new implementation is clearer and also process the colored alpha
compoment to preserve blending informations.

This is the base implementation containing a placeholder blur.

All the real effect implementation will follow in separate commits.
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: Add Glow effect

The glow effect is now additive. You cannot make black "glow" (whatever
that meant).
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: FX: make the Blur not dependant on sampling parameter

The sampling parameter was in fact use as iteration step count in previous
implementation. New behavior is much more consistent and predicatble
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: Add invert masking
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: Add Shadow Effect

All the parameters are now locked in world space following the object
center.
December 18, 2019, 02:13 (GMT)
GPencil: Fix Layer UI
December 18, 2019, 02:13 (GMT)
GPencil: Refactor: Add Pixelize effect

Bonus: the pixelize effect use the center of the object as pixelization
center. This improves stability of the effect.

We also use a 2pass downsampling to reduce the flickering.

The pixel size is now fixed in world space and dependant of object scale
and distance to camera.
December 17, 2019, 18:56 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 17, 2019, 18:55 (GMT)
Merge branch 'master' into greasepencil-object
December 17, 2019, 16:30 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021