January 8, 2020, 16:35 (GMT) |
Cleanup: Add const |
January 8, 2020, 16:30 (GMT) |
GPencil: Remove unused parameter |
January 8, 2020, 15:56 (GMT) |
GPencil: Cleanup - remove more ToDo and unused code |
January 8, 2020, 15:49 (GMT) |
GPencil: Cleanup - Remove unused function |
January 8, 2020, 15:39 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 8, 2020, 15:38 (GMT) |
Merge branch 'master' into greasepencil-object |
January 8, 2020, 15:34 (GMT) |
GPencil: Cleanup unused code |
January 8, 2020, 15:32 (GMT) |
GPencil: Cleanup - Remove unused code and module |
January 8, 2020, 15:28 (GMT) |
GPencil: Cleanup - Rename functions |
January 8, 2020, 15:22 (GMT) |
GPencil: Cleanup |
January 8, 2020, 14:46 (GMT) |
GPencil: More cleanup |
January 8, 2020, 14:46 (GMT) |
GPencil: More cleanup |
Revision b171e40 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 8, 2020, 13:57 (GMT) |
GPencil: Refactor: Fix outline depth mixing This uses a costly depth reprojection in the fragment shader. This might get optimized a bit in the future. Unfortunately it's the only way to get the same accurate depth as what the gpencil engine outputs. |
Revision d9f0885 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 8, 2020, 13:57 (GMT) |
Gpencil: Refactor: Overlay: Fix crash when no gpencil object is active |
January 8, 2020, 12:10 (GMT) |
GPencil: First step to clear old code after refactoring Still need more clear. |
January 8, 2020, 11:43 (GMT) |
GPencil: Display Points and Edit lines by mode Support different selection modes. |
January 8, 2020, 10:04 (GMT) |
GPencil: Cleanup compiler warning |
January 8, 2020, 09:51 (GMT) |
GPencil: Replace value by define Instead to use hardcoded value, use the define. |
January 8, 2020, 09:24 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 8, 2020, 09:24 (GMT) |
Merge branch 'master' into greasepencil-object |
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