April 26, 2021, 09:34 (GMT) |
Use storage objects. |
April 26, 2021, 06:15 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
April 26, 2021, 06:12 (GMT) |
Fix issue where library glsl isn't included for compute shaders. |
April 26, 2021, 06:05 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 23, 2021, 13:44 (GMT) |
Added memory barrier. |
April 23, 2021, 12:16 (GMT) |
Merge branch 'temp-gpu-compute-shader-hair' of git.blender.org:blender into temp-gpu-compute-shader-hair |
April 23, 2021, 12:12 (GMT) |
DrawManager: Use Compute Shader to Update Hair. Differential Revision: https://developer.blender.org/D11057 |
April 23, 2021, 12:11 (GMT) |
DrawManager: Use Compute Shader to Update Hair. |
April 23, 2021, 08:26 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 9, 2021, 09:16 (GMT) |
Remove commented out code. |
April 9, 2021, 09:16 (GMT) |
Added memory barrier. |
April 9, 2021, 09:03 (GMT) |
Use proposed GPU_compute_dispatch |
April 9, 2021, 08:34 (GMT) |
Revert "Use GPUBatch to handle compute pipeline." This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80. |
April 9, 2021, 07:32 (GMT) |
Use GPUBatch to handle compute pipeline. Will match better with vulkan. |
April 9, 2021, 06:08 (GMT) |
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders |
April 8, 2021, 16:56 (GMT) |
Small changes for debugging. |
April 8, 2021, 06:57 (GMT) |
Added missing function body. |
April 7, 2021, 13:58 (GMT) |
[WIP] GPU: Compute Shaders. Initial implementation currently not in a working state. Differential Revision: https://developer.blender.org/D10913 |
Revision 30856fb by Jeroen Bakker (temp-gpu-compute-shader, temp-gpu-compute-shader-hair, temp-gpu-compute-shaders) April 7, 2021, 13:56 (GMT) |
GPU: Compute Shaders. Initial implementation currently not in a working state. |
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