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Blender Git "temp-gpu-compute-shader-hair" branch commits.

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April 26, 2021, 09:34 (GMT)
Use storage objects.
April 26, 2021, 06:15 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
April 26, 2021, 06:12 (GMT)
Fix issue where library glsl isn't included for compute shaders.
April 26, 2021, 06:05 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 23, 2021, 13:44 (GMT)
Added memory barrier.
April 23, 2021, 12:16 (GMT)
Merge branch 'temp-gpu-compute-shader-hair' of git.blender.org:blender into temp-gpu-compute-shader-hair
April 23, 2021, 12:12 (GMT)
DrawManager: Use Compute Shader to Update Hair.

Differential Revision: https://developer.blender.org/D11057
April 23, 2021, 12:11 (GMT)
DrawManager: Use Compute Shader to Update Hair.
April 23, 2021, 08:26 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 9, 2021, 09:16 (GMT)
Remove commented out code.
April 9, 2021, 09:16 (GMT)
Added memory barrier.
April 9, 2021, 09:03 (GMT)
Use proposed GPU_compute_dispatch
April 9, 2021, 08:34 (GMT)
Revert "Use GPUBatch to handle compute pipeline."

This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80.
April 9, 2021, 07:32 (GMT)
Use GPUBatch to handle compute pipeline.

Will match better with vulkan.
April 9, 2021, 06:08 (GMT)
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders
April 8, 2021, 16:56 (GMT)
Small changes for debugging.
April 8, 2021, 06:57 (GMT)
Added missing function body.
April 7, 2021, 13:58 (GMT)
[WIP] GPU: Compute Shaders.

Initial implementation currently not in a working state.

Differential Revision: https://developer.blender.org/D10913
April 7, 2021, 13:56 (GMT)
GPU: Compute Shaders.

Initial implementation currently not in a working state.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021