Blender Git Loki

Blender Git "temp-greasepencil-object-stacksplit" branch commits.

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February 22, 2018, 11:59 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 22, 2018, 09:03 (GMT)
Rename pixel parameter

The name pixel can be confusing. It's better use UV factor because pixel concept is something intern.
February 22, 2018, 06:22 (GMT)
MSVC 2013 Compile Fix/Workaround for "static thread_local" vars

Apparently MSVC 2013 has trouble with stuff that's been declared
"static thread_local" (and/or maybe even the "thread_local" keyword).

https://stackoverflow.com/questions/29399494/what-is-the-current-state-of-support-for-thread-local-across-platforms
February 22, 2018, 06:10 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 21, 2018, 19:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 21, 2018, 18:59 (GMT)
Calculate UVs while drawing

Now the UV while drawing is calculated using same logic used in final UV.

There will be differences between drawing and final due simplify and smooth postprocessing, but the look is more similar now.
February 21, 2018, 18:32 (GMT)
Redo UV calculation using color factor

Now the Pixel size ratio is determined by a parameter of the color and not by view pixelsize.

This solves various problems and allow the user define dfifferent effects.

NOTE: Still pending to use the same logic while draw.
February 21, 2018, 15:21 (GMT)
Cleanup: Rename function
February 21, 2018, 10:09 (GMT)
Use UV randomness UV rotation parameter
February 21, 2018, 10:04 (GMT)
New UI parameter to define UV rotation randomness
February 21, 2018, 09:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 21, 2018, 08:35 (GMT)
Fix pattern for Fill stroke
February 21, 2018, 08:30 (GMT)
Fix pattern mode for strokes

Now use the alpha channel
February 20, 2018, 16:01 (GMT)
Adapt grease pencil render code after last merge
February 20, 2018, 15:13 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/draw/intern/draw_manager.c
February 20, 2018, 15:09 (GMT)
Use same rotation factor in both sides
February 20, 2018, 15:06 (GMT)
Use fix UVs for solid stroke

If the stroke is solid, use fixed uvs to avoid any possible gap.
February 20, 2018, 09:25 (GMT)
Extract Render code to separated function
February 20, 2018, 09:15 (GMT)
Fix error in UV rotation when subdivide
February 20, 2018, 09:07 (GMT)
WIP: Add UV rotation for Dot texture

Now the ramdom is fixed. Need parameters to adjust.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021