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Git "temp-greasepencil-object-stacksplit" branch commits.
Page: 49 / 137
February 10, 2018, 12:12 (GMT)
Fix render error when previous result is NULL
February 10, 2018, 11:56 (GMT)
Fix error when sky is transparent If the sky is transprarent the zdepth value is not valid to check, so it's better don't copy the pixels.
February 10, 2018, 11:37 (GMT)
Interpolate render result for transparent colors There is still some problems with AA.
February 10, 2018, 10:28 (GMT)
Cleanup: Rename variables
February 10, 2018, 10:26 (GMT)
Check exist grease pencil objects before render If the scene has not grease pencil objects, it's not required to call grease pencil rendr functions.
February 9, 2018, 19:10 (GMT)
Missed in previous commit
February 9, 2018, 19:05 (GMT)
WIP: Render mixing GP and Eevee or Cycles Still there are problems with AA, but now it's possible to get a composed result with Cycle/Eevee and Grease Pencil.
February 9, 2018, 17:11 (GMT)
Temp fix for object mode The function ED_object_base_activate() was calling again the mode set and undo the mode change. Do we need this function? Really the object is already the active one.
February 9, 2018, 16:50 (GMT)
Fix infinite loop in mode set The mode set entered in an infinite loop
February 9, 2018, 16:09 (GMT)
Fix compiler error after merge
February 9, 2018, 16:07 (GMT)
Fix on previous commit to use active_object Need to use active_object, not object
February 9, 2018, 16:03 (GMT)
Fix python object mode changes After last changes, need to use workspace mode
February 9, 2018, 15:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenkernel/intern/paint.c
February 9, 2018, 09:27 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 9, 2018, 09:24 (GMT)
Cleanup: Rename function to keep render grouped Keep all render functions name with _render prefix.
February 9, 2018, 06:32 (GMT)
More compile Fixes for object->mode refactor TODO: I've come across some rather fishy-looking code in a few places that will need more careful review later * gpencil-select.c - 1181 * object_edit.c - 1596 * view3d_select.c - 1626 * undo.c - 230
February 8, 2018, 15:31 (GMT)
Cleanup: Rename variables
February 8, 2018, 15:08 (GMT)
WIP: Initial commit to use zdepth render data Still not tested (branch is broken), but this commit is to keep log of the changes.
February 8, 2018, 14:25 (GMT)
Compile Fix: ob->mode lookups
February 8, 2018, 14:17 (GMT)
Compile Fix: Fixes for the mode toggle operators
* Changed ob->mode / ob->restore_mode to
workspace->object_mode_restore / workspace->object_mode
* BKE_workspace_object_mode_set() got removed.
From the changes in rna_wm.c in (
345c6298e995ea618c34282ba6d7ab5af032f191 )
it looks like this is all we still need to do now.
However, this will need to be reviewed more carefully later.
For now, this will do!