Blender Git Loki

Blender Git "temp-udim-images" branch commits.

Page: 3 / 4

June 15, 2018, 11:41 (GMT)
Use proper BKE function for mapping tile positions in the image editor operators
June 15, 2018, 11:41 (GMT)
Support 2D painting across tiles in
June 14, 2018, 16:51 (GMT)
Merge branch 'blender2.8' into temp-udim-images
June 14, 2018, 13:45 (GMT)
Cleanup: minor style and naming changes.
June 13, 2018, 16:46 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 13, 2018, 16:43 (GMT)
Support anisotropic brush scaling to compensate for different tile aspect ratios
June 13, 2018, 15:07 (GMT)
Scale the brush radius to compensate for resolution difference in tiles
June 13, 2018, 14:38 (GMT)
Support live redrawing for secondary tiles during texture painting
June 13, 2018, 14:28 (GMT)
Add support for different tile sizes to inage editor drawing
June 13, 2018, 14:05 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 13, 2018, 14:04 (GMT)
Start supporting tiled images in 3D texture painting
June 12, 2018, 19:46 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 12, 2018, 19:44 (GMT)
Add operator for generating images in specific tiles
June 12, 2018, 19:43 (GMT)
Add UI option for specifying the tile name

This UI is just for development purposes, it's not exactly great.
June 12, 2018, 17:46 (GMT)
Implement custom UDIM tile labeling

Not exposed in UI/RNA yet.
June 12, 2018, 16:56 (GMT)
Add per-tile struct to Image to track the status of every tile
June 12, 2018, 16:56 (GMT)
Move GPUTexture to per-tile struct
June 12, 2018, 16:56 (GMT)
Remove cache entries and free GPUTextures when changing tiled image to non-tiled
June 12, 2018, 16:56 (GMT)
Fix incorrect amount of vertices in UDIM grid drawing
June 12, 2018, 16:56 (GMT)
Add operators for adding and removing tiles
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021