June 12, 2018, 16:56 (GMT) |
Fix UDIM grid being drawn too wide |
June 12, 2018, 13:13 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 11, 2018, 22:07 (GMT) |
Support saving tiled images |
June 11, 2018, 22:06 (GMT) |
Cleanup 2D tiled painting code by adding a temporary ImageUser |
June 11, 2018, 21:07 (GMT) |
Support 2D painting onto tiled images Currently, a limitation is that strokes can not cross between tiles, only the tile in which the stroke started will be affected. |
June 11, 2018, 20:21 (GMT) |
Change out-of-bounds color for tiled images in GLSL to match missing images |
June 11, 2018, 20:10 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 11, 2018, 20:07 (GMT) |
Support tiled textures in the viewport and in Eevee |
June 11, 2018, 12:40 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 11, 2018, 12:39 (GMT) |
Add UDIM support to the Cycles Image node SVM only for now, OSL will come later. |
June 11, 2018, 09:16 (GMT) |
Rename IMA_SRC_UDIM to IMA_SRC_TILED |
June 11, 2018, 07:40 (GMT) |
Support UDIMs in Image Space operators |
June 10, 2018, 21:14 (GMT) |
Implement basic UDIM grid drawing |
June 10, 2018, 20:43 (GMT) |
Automatically find and load all UDIM tiles even if only the 1001 tile is selected |
June 10, 2018, 19:17 (GMT) |
Add first parts of UDIM support in the core image code Internally, UDIMs are handled very similar to sequences - they consist of a list of files (containing a sequential number in their name) that all belong to one Image datablock. This means that existing code like the IBuf cache can be reused. The current drawing and opening code are just a minimal implementation to test the core code, they'll be improved of course. |
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