Blender Git Loki
December 29, 2021, 02:32 (GMT) |
USD material import improvements. Refactored get_udim_tiles() based on review by Sybren and Jesse. |
December 29, 2021, 00:03 (GMT) |
USD material import improvements. Per review by Sybren, added find_existing_material() utility function and comments. |
December 28, 2021, 20:37 (GMT) |
USD material import improvements. Per suggestions from Jesse and Sybren in their reviews. |
December 22, 2021, 22:10 (GMT) |
USD import: fixed material reader comments. Fixed typos in material reader code, as noted in the patch review comments. |
November 20, 2021, 00:08 (GMT) |
This review fixes USD Preview Surface import bugs reported in T90535 (missing materials in Animal Logic's ALab). Differential Revision: https://developer.blender.org/D13297 |
November 19, 2021, 18:48 (GMT) |
USD Preview Surface material import improvements. Updates to address issues importing USD Preview Surface materials in Animal Logic's ALab scene, as described in T90535: Added support for importing UDIM textures. Added 'Material Name Collision' USD import menu option, to specify the behavior when USD materials in different namespaces have the same name. The options are Modify: Create a unique name for the imported material. Skip: Keep the existing material and discard the imported material. Previously, the default behavior was Skip. This was causing an issue in the Alab scene, where dozens of different USD materials all have the same name 'usdpreviewsurface1', so that only one instance of these materials would be imported. Finally, if no materials with purpose "render" are assigned to the USD primitive, the importer will now fall back on converting assigned materials with purpose "preview". |