Blender Git Loki

Blender Git "temp_constraint_volume" branch commits.

Page: 14 / 31

November 5, 2014, 17:23 (GMT)
Resurrection of 2.49 feature:

Ghosting of original arrow position while we are interacting with an
arrow widget.
November 5, 2014, 17:09 (GMT)
Make projection code for arrow widget better. Also add some code to
allow tweaking of properties
November 5, 2014, 16:25 (GMT)
Debug grid drawing for hair volume was drawing one subdivision too many.
November 5, 2014, 10:41 (GMT)
Merge branch 'master' into wiggly-widgets
November 4, 2014, 16:58 (GMT)
Warnings
November 4, 2014, 16:10 (GMT)
Merge branch 'master' into gooseberry
November 4, 2014, 16:02 (GMT)
Support animation of camera dof properties.

Also minor cleanup
November 4, 2014, 15:47 (GMT)
Support animation of camera dof properties.

Also minor cleanup
November 4, 2014, 14:29 (GMT)
Merge branch 'viewport_experiments' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_data_camera.py
release/scripts/startup/bl_ui/space_view3d.py
November 4, 2014, 14:26 (GMT)
Avoid freeing and reading/writing NULL pointers. Should not happen often
but better guard against it.
November 4, 2014, 14:25 (GMT)
Only show properties if not in camera view, else direct user to camera
properties
November 4, 2014, 13:48 (GMT)
Avoid freeing and reading/writing NULL pointers. Should not happen often
but better guard against it.
November 4, 2014, 13:30 (GMT)
Support camera GPU parameters when looking/rendering through camera in
the viewport.
November 4, 2014, 13:30 (GMT)
Use own file for GPU option types.

* Add gpu options for depth of field to camera - still inactive.
* GPUFXOptions now passed to the compositing system startup
so users can swap options if they wish to

This commit changes read-write data again, people should reset their
values again (sorry for that but this is still WIP)
November 4, 2014, 13:28 (GMT)
Support camera GPU parameters when looking/rendering through camera in
the viewport.
November 4, 2014, 12:02 (GMT)
Use own file for GPU option types.

* Add gpu options for depth of field to camera - still inactive.
* GPUFXOptions now passed to the compositing system startup
so users can swap options if they wish to

This commit changes read-write data again, people should reset their
values again (sorry for that but this is still WIP)
November 4, 2014, 10:24 (GMT)
Merge branch 'terrible_consequencer' into gooseberry
November 4, 2014, 10:12 (GMT)
Merge branch 'viewport_experiments' into gooseberry

Conflicts:
source/blender/makesdna/DNA_view3d_types.h
November 4, 2014, 08:23 (GMT)
Merge branch 'master' into gooseberry
November 3, 2014, 19:20 (GMT)
Offscreen rendering for viewport FX.

This is working mostly from the 3D viewport currently, rendering from
the render buttons or the sequencer will not use the FX yet. Still it's
a solid step towards that direction. Also moved options out of the v3d
struct. Old options will be lost and people may get some warnings,
however simply enableing and disabling one of the compositing settings
will bring the controls back.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021