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Git "temp_constraint_volume" branch commits.
Page: 15 / 31
November 3, 2014, 14:51 (GMT)
fix some errors
November 3, 2014, 14:45 (GMT)
Merge branch 'master' into terrible_consequencer Conflicts: source/blender/editors/include/UI_view2d.h source/blender/editors/space_sequencer/sequencer_edit.c
November 3, 2014, 13:06 (GMT)
Add another level of small blur to bridge between no/medium blurring.
Algorithm used is now a full implementation of
"Practical Post-Process depth of field", presented here [1],
with a few modifications as to how circle of confusion is
applied at the final pass.
[1]
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch28.html November 3, 2014, 08:56 (GMT)
Merge branch 'master' into viewport_experiments
November 1, 2014, 19:27 (GMT)
Color Wire: improve method of tinting colors also improve method to ensure contrast with background
October 31, 2014, 20:23 (GMT)
DOF effect works :)
October 31, 2014, 20:20 (GMT)
Unused leftover debug variable.
October 31, 2014, 19:29 (GMT)
Reimplemented the voxel texture type for displaying hair continuum grids.
October 31, 2014, 16:10 (GMT)
Expose hair grid info in the RNA (read-only); it can be useful for debugging purposes.
October 31, 2014, 15:33 (GMT)
Debug visualization code of a slice of the hair velocity vector field.
October 31, 2014, 15:30 (GMT)
Removed arbitrary factor 2.0 on volumetric hair friction factor. This was introducing energy into the system for any factor beyond 0.5 and caused major instability.
October 31, 2014, 14:20 (GMT)
Fill the hair volume grid with the _new_ velocities from the first solver step, instead of using the previous step's velocities.
October 31, 2014, 13:45 (GMT)
Merge branch 'master' into viewport_experiments
October 31, 2014, 13:23 (GMT)
Debug drawing feature to visualize the hair continuum grid.
October 31, 2014, 10:59 (GMT)
Perform grid-based velocity smoothing for hair outside of the implicit solver step. Calculating forces and jacobians from linearly interpolated grid values is problematic due to discontinuities at the grid boundaries. The new approach of modifying velocities after the backward euler solver step was suggested in a newer paper "Detail Preserving Continuum Simulation of Straight Hair" (McAdams, Selle 2009)
October 30, 2014, 21:34 (GMT)
Merge branch 'master' into gooseberry
October 30, 2014, 15:26 (GMT)
Experimental color wire-frame (for testing in the studio)
October 30, 2014, 15:17 (GMT)
Fix for warnings/errors
October 30, 2014, 15:02 (GMT)
Merge branch 'master' into hair_immediate_fixes
October 30, 2014, 14:59 (GMT)
Removed unused variable.