Blender Git Loki

Blender Git "temp_constraint_volume" branch commits.

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November 21, 2014, 10:24 (GMT)
Merge branch 'master' into wiggly-widgets
November 20, 2014, 17:58 (GMT)
Fix T42639, editcurve flags not getting restored on undo.

Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
November 20, 2014, 17:39 (GMT)
Initialize the snaping aspect just once.
November 20, 2014, 17:21 (GMT)
Merge branch 'master' into gooseberry
November 20, 2014, 17:19 (GMT)
Merge branch 'wiggly-widgets' into gooseberry
November 20, 2014, 17:16 (GMT)
Fix crash with widgetgroup
November 19, 2014, 15:48 (GMT)
Merge branch 'wiggly-widgets' into gooseberry

Conflicts:
source/blender/editors/include/ED_view3d.h
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/transform/transform_manipulator.c
November 19, 2014, 15:13 (GMT)
lost instance of transform manipulator
November 19, 2014, 15:08 (GMT)
Merge branch 'master' into wiggly-widgets
November 19, 2014, 15:07 (GMT)
Bring back the old manipulator code, it works better with the transform
system for now. Backup the old code in a new file
November 19, 2014, 14:28 (GMT)
Borrow transform system interaction: When arrow direction has direction
close to view direction, use up/down movement of mouse to calculate
offset.
November 19, 2014, 14:27 (GMT)
warnings
November 19, 2014, 14:23 (GMT)
Merge branch 'master' into gooseberry
November 19, 2014, 13:48 (GMT)
More refinement to the widget system. Now camera widget should be
indistinguishable than the displayed widget (might probably be worth
deleting the original)
November 19, 2014, 13:24 (GMT)
Arrow Widget:

Create a cross style widget, with wireframe cross.

Allows setting a custom scale for the arrow widget also, an up
orientation.
November 19, 2014, 12:03 (GMT)
Add flag so widgets only draw on mouse over.

Camera widget now uses this, also now they only draw if limits is on.
November 19, 2014, 11:32 (GMT)
Arrow widget interaction:

Fix interaction when pivot is beside the camera. basically we now do all
calculations in 3D space and we do not scale correct the offset in 3D -
this creates a nasty dependency loop between drawing and calculation for
widgets bound to properties - ie offset depends on scale but scale
depends on screen position - ie offset.

Also added an extra callback to get the final position of the widget in
3d space and use that to calculate the scale. This takes care of
bringing a close to the camera widget to the background and the widget
keeping its initial size. The final position can be different from the
initial position, especially when the widget is offset from the original
position.
November 18, 2014, 16:48 (GMT)
Merge branch 'viewport_experiments' into gooseberry
November 18, 2014, 16:47 (GMT)
Merge branch 'master' into viewport_experiments
November 18, 2014, 12:49 (GMT)
Merge branch 'master' into viewport_experiments

Conflicts:
source/blender/gpu/intern/gpu_extensions.c
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021