Blender Git Loki

Blender Git "temp_display_optimization" branch commits.

September 9, 2016, 21:59 (GMT)
Fix compilation
September 9, 2016, 21:14 (GMT)
Merge branch 'master' into temp_display_optimization
April 18, 2016, 19:15 (GMT)
Merge branch 'master' into temp_display_optimization
March 12, 2016, 11:33 (GMT)
Define GPU buffer streams for material/ui data.

Declare UV/Normal/Color buffers as deprecated. We will prefer
unified interleaved formats if we need to.

vertex format stays separate because it is needed for passes
like shadow map or edge pass or uv drawing.
Revision 7fa7a0b by Antony Ryakiotakis (temp_display_optimization)
March 11, 2016, 22:57 (GMT)
WIP: Add some structs for vertex format of derivedmeshes.
Revision a728572 by Antony Ryakiotakis (temp_display_optimization)
March 11, 2016, 21:15 (GMT)
Merge branch 'master' into HEAD
December 28, 2015, 19:55 (GMT)
Merge branch 'master' into temp_display_optimization
December 27, 2015, 19:55 (GMT)
editmesh VBO: support deformed vertex coordinates too.
December 27, 2015, 19:18 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/intern/editderivedmesh.c
December 6, 2015, 22:53 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/gpu/intern/gpu_buffers.c
November 15, 2015, 20:01 (GMT)
Merge branch 'master' into temp_display_optimization
October 20, 2015, 19:32 (GMT)
Merge branch 'master' into temp_display_optimization
October 16, 2015, 10:42 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/gpu/intern/gpu_buffers.c
July 30, 2015, 10:41 (GMT)
WIP editmode colors
July 29, 2015, 14:37 (GMT)
Merge branch 'master' into temp_display_optimization
July 28, 2015, 16:21 (GMT)
Mapped face selection uses VBOs properly now
July 28, 2015, 15:52 (GMT)
Edit mode drawing

Draw all materials of the mesh
Don't display hidden triangles.
July 28, 2015, 14:58 (GMT)
First basic GPU upload for edit derived meshes.

Normals, coordinates and triangles work.
July 28, 2015, 14:58 (GMT)
Merge branch 'master' into temp_display_optimization
July 24, 2015, 15:45 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/windowmanager/intern/wm_subwindow.c
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021