Blender Git Loki
September 9, 2020, 20:28 (GMT) |
Wrap glObjectLabel and shorten object label |
September 9, 2020, 20:28 (GMT) |
Remove glObjectLabel wrapper and add a new workaround to differentiate... ... our own debug layer. |
September 9, 2020, 13:50 (GMT) |
Add texture3D to debug layer |
September 9, 2020, 13:28 (GMT) |
Remove GL_CHECK_ERROR as we now have debug wrappers |
September 9, 2020, 13:09 (GMT) |
Add more debug functions to the GL debug layer |
September 9, 2020, 13:07 (GMT) |
Force bind the default framebuffer when creating the context |
September 9, 2020, 00:56 (GMT) |
Add more debug capabilities for non pointers function We wrap them inside a function of the same name but not in the same namespace. |
September 8, 2020, 23:50 (GMT) |
One macro to rule them all |
September 8, 2020, 23:37 (GMT) |
Fix compilation on MSVC |
Revision 09d1c6d by Clément Foucault (tmp-gldebuglayer) September 8, 2020, 22:47 (GMT) |
GL: Add fallback debug layer This is to improve debugging on older hardware that may not support 4.3 debug capabilities (like Macs). This avoids sprinkling glGetErrors manually. This might still be needed to find the root cause since not all functions are covered. This overrides the functions pointers that GLEW have already init time. This is only enabled if using --debug-gpu option and the debug extension are not available. |