May 5, 2015, 08:42 (GMT) |
Cleanup: minor edits |
May 5, 2015, 08:23 (GMT) |
Cleanup: minor edits |
May 5, 2015, 07:11 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 4, 2015, 12:46 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 2, 2015, 09:26 (GMT) |
Make previews a real module, and BPyPreviewsCollection a subclass of dict. |
May 2, 2015, 08:43 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 2, 2015, 08:19 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 1, 2015, 13:47 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 1, 2015, 13:36 (GMT) |
ui: preserving aspect ratio when drawing icons |
May 1, 2015, 09:35 (GMT) |
Merge branch 'master' into ui-preview-buttons |
April 30, 2015, 08:26 (GMT) |
Use THB_LARGE for 'user' previews too! |
April 30, 2015, 08:17 (GMT) |
Merge branch 'master' into ui-preview-buttons |
April 29, 2015, 19:39 (GMT) |
Merge branch 'master' into ui-preview-buttons |
April 29, 2015, 15:30 (GMT) |
Merge branch 'master' into ui-preview-buttons |
April 28, 2015, 18:13 (GMT) |
Merge branch 'master' into ui-preview-buttons |
April 28, 2015, 17:36 (GMT) |
Fix bad import in __del__ context, and fix/enhance ui_previews template to only rescan when dir changes. |
April 28, 2015, 17:12 (GMT) |
Cleanup: const correctness |
April 28, 2015, 17:12 (GMT) |
Minor cleanup in comments. |
April 28, 2015, 17:12 (GMT) |
Cleanup: Move Cycles volume stack update for subsurface into kernel_volume.h. |
April 28, 2015, 17:12 (GMT) |
Fix T44522: loop remapping between meshes when using 'nearest vert, best matching normal' modes would fail on coplanar faces (or smooth verts). Loop remapping is really a tricky topic... For now, we enhance a bit more our Frankenfunc by using distance between dest and source polygons as fallback in case we have too much similar normals... Probably not a perfect solution, but should be robust enough I hope. One core question remains open though: do we want to stick to 'use only seams to detect UV islands'? This makes things much simpler, but will obviously fail in case of actual islands without matching seams. :/ |
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