July 4, 2021, 01:19 (GMT) |
USD skel export: remove unused code. |
July 3, 2021, 20:01 (GMT) |
USD export: correctly apply UsdSkelBindingAPI. Now calling UsdSkelBindingAPI::Apply() to instantiate a valid API, to fix incorrect usage. |
July 2, 2021, 23:03 (GMT) |
USD export: SkelRoot for armature data. Added logic to create a SkelRoot parent for skeletons exported from armature objects. |
July 2, 2021, 21:19 (GMT) |
USD skel export WIP. Added logic to USDWriterSkinnedMesh to set joint indices and weights. Not yet fully debugged or implemented. |
July 2, 2021, 17:17 (GMT) |
USD skel export minor cleanup. Made get_armature_bone_names() static to USDArmatureWriter. |
July 2, 2021, 15:14 (GMT) |
USD skel export WIP. Added function to query bone names from armature objects, to be invoked by the skinned mesh writer when creating skeleton binding properties. |
July 2, 2021, 14:13 (GMT) |
USD export: armature writer cleanup. Simplified some of the armature writer matrix code. |
July 1, 2021, 23:53 (GMT) |
USD skel export: skinned mesh skeleton binding. USDSkinnedMeshWriter now setting skeleton binding on mesh. |
July 1, 2021, 19:35 (GMT) |
USD skel export WIP. Added USDSkelRootWriter class, to create UsdSkelRoot parents of skinned meshes. |
July 1, 2021, 17:45 (GMT) |
USD skel export WIP. Added Export Armatures USD exporter option. Added initial, partial implementation of USDSkinnedMeshWriter. |
July 1, 2021, 01:36 (GMT) |
USD export: armature writer WIP. Added code for setting SkelAnimation transform time samples from pose channel values. |
June 30, 2021, 21:44 (GMT) |
USD export: armature writer WIP. Starting to add support for exporting SkelAnimation prims. |
June 30, 2021, 04:36 (GMT) |
USD export: WIP armature writer. Added logic to export USD skeleton bind and rest transforms. |
June 30, 2021, 00:30 (GMT) |
USD export: Armature export WIP. Initial commit of USDArmatureWriter files. |
June 27, 2021, 18:57 (GMT) |
USD export: Cycles node type error. Fixed error exporting Cycles mix shader due to incorrect input type. |
June 25, 2021, 22:13 (GMT) |
USD export: new Export Cycles Shaders option. Added new option to convert Cycles nodes to USD, disabled by default. |
June 25, 2021, 21:03 (GMT) |
USD export: fix root prim rotation. Fixed bug applying rotation to root prim on export, where the euler angles were incorrectly specified as radians. Now saving the angles as degrees. |
June 23, 2021, 22:04 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
June 23, 2021, 22:01 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
June 23, 2021, 21:39 (GMT) |
USDStageReader minor cleanup. Using 'if' instead of 'else if' for consistency. |
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