Blender Git Loki

Blender Git "usd" branch commits.

Page: 6 / 21

July 4, 2021, 01:19 (GMT)
USD skel export: remove unused code.
July 3, 2021, 20:01 (GMT)
USD export: correctly apply UsdSkelBindingAPI.

Now calling UsdSkelBindingAPI::Apply() to instantiate
a valid API, to fix incorrect usage.
July 2, 2021, 23:03 (GMT)
USD export: SkelRoot for armature data.

Added logic to create a SkelRoot parent for skeletons
exported from armature objects.
July 2, 2021, 21:19 (GMT)
USD skel export WIP.

Added logic to USDWriterSkinnedMesh to set
joint indices and weights. Not yet fully
debugged or implemented.
July 2, 2021, 17:17 (GMT)
USD skel export minor cleanup.

Made get_armature_bone_names() static to USDArmatureWriter.
July 2, 2021, 15:14 (GMT)
USD skel export WIP.

Added function to query bone names from armature
objects, to be invoked by the skinned mesh writer
when creating skeleton binding properties.
July 2, 2021, 14:13 (GMT)
USD export: armature writer cleanup.

Simplified some of the armature writer matrix code.
July 1, 2021, 23:53 (GMT)
USD skel export: skinned mesh skeleton binding.

USDSkinnedMeshWriter now setting skeleton binding
on mesh.
July 1, 2021, 19:35 (GMT)
USD skel export WIP.

Added USDSkelRootWriter class, to create
UsdSkelRoot parents of skinned meshes.
July 1, 2021, 17:45 (GMT)
USD skel export WIP.

Added Export Armatures USD exporter option.
Added initial, partial implementation of
USDSkinnedMeshWriter.
July 1, 2021, 01:36 (GMT)
USD export: armature writer WIP.

Added code for setting SkelAnimation transform time
samples from pose channel values.
June 30, 2021, 21:44 (GMT)
USD export: armature writer WIP.

Starting to add support for exporting SkelAnimation prims.
June 30, 2021, 04:36 (GMT)
USD export: WIP armature writer.

Added logic to export USD skeleton bind and rest
transforms.
June 30, 2021, 00:30 (GMT)
USD export: Armature export WIP.

Initial commit of USDArmatureWriter files.
June 27, 2021, 18:57 (GMT)
USD export: Cycles node type error.

Fixed error exporting Cycles mix shader due to incorrect
input type.
June 25, 2021, 22:13 (GMT)
USD export: new Export Cycles Shaders option.

Added new option to convert Cycles nodes to USD, disabled by default.
June 25, 2021, 21:03 (GMT)
USD export: fix root prim rotation.

Fixed bug applying rotation to root prim on export,
where the euler angles were incorrectly specified
as radians. Now saving the angles as degrees.
June 23, 2021, 22:04 (GMT)
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse
June 23, 2021, 22:01 (GMT)
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer
June 23, 2021, 21:39 (GMT)
USDStageReader minor cleanup.

Using 'if' instead of 'else if' for consistency.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021