Blender Git Loki

Blender Git "uvimage-editor-drawing" branch commits.

Page: 3 / 5

August 24, 2020, 13:35 (GMT)
Fix: background rendering of tiled images
August 24, 2020, 13:03 (GMT)
Fix drawing render result

This fix applies that the float-buffer isn't premultiplied for render
results. What is strange.
August 24, 2020, 11:40 (GMT)
Merge branch 'master' into uvimage-editor-drawing
August 24, 2020, 08:40 (GMT)
Remove batch from edit_uv drawing
August 24, 2020, 08:29 (GMT)
ImageEngine: remove image_batches

replaced by a matrix.
August 24, 2020, 07:18 (GMT)
Background: add color override back for transparent renders
August 24, 2020, 06:54 (GMT)
CleanUp: Removed unneeded code folding tags
August 24, 2020, 06:48 (GMT)
CleanUp: Rename image_shaders.c to image_shader.c
August 24, 2020, 06:45 (GMT)
CleanUp: Updated comments
August 24, 2020, 06:43 (GMT)
Cleanup: Renamed id to vedata
August 24, 2020, 06:35 (GMT)
Merge branch 'master' into uvimage-editor-drawing
August 21, 2020, 09:13 (GMT)
Use draw manager cursor
August 21, 2020, 06:47 (GMT)
Cleanup
August 21, 2020, 06:14 (GMT)
Merge branch 'master' into uvimage-editor-drawing
August 20, 2020, 09:44 (GMT)
Fix make outline color consistent
August 20, 2020, 09:35 (GMT)
Removed references to OVERLAY2D in defines
August 20, 2020, 07:55 (GMT)
Tag for redraw in compositor viewer operation.
August 20, 2020, 05:50 (GMT)
Merge branch 'master' into uvimage-editor-drawing
August 19, 2020, 14:15 (GMT)
Cleanup: Spelling
August 19, 2020, 14:12 (GMT)
Fix unavailable render
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021