| February 12, 2015, 17:45 (GMT) | 
| Final nitpicks: No warning for out of camera, rename darken to factor/strength (since color can be actually be light) | 
| February 12, 2015, 17:43 (GMT) | 
| replace 'SSAO' option with 'Ambient Occlusion' more descriptive, and SSAO is more for developers/shader writers | 
| February 12, 2015, 17:40 (GMT) | 
| error in last commit | 
| February 12, 2015, 17:38 (GMT) | 
| use common GPU_fx_compositor_ prefix also rename darkening -> darken | 
| February 12, 2015, 17:36 (GMT) | 
| Tidy up the UI a bit for DOF | 
| February 12, 2015, 17:26 (GMT) | 
| Add initialization functions for GPU compositing | 
| February 12, 2015, 17:21 (GMT) | 
| move comment to view3d | 
| February 12, 2015, 17:19 (GMT) | 
| correction to last comment | 
| February 12, 2015, 17:18 (GMT) | 
| Comment out DOF initialization, its not used This is a special case | 
| February 12, 2015, 17:15 (GMT) | 
| Also write DOF if it exists. | 
| February 12, 2015, 17:09 (GMT) | 
| Move fx_flag into the GPUFXSettings struct (simplifies things a bit) | 
| February 12, 2015, 16:36 (GMT) | 
| Various changes: - use term 'settings' rather then 'options', (follows rest of rna) - use const where possible - minor changes to arg order | 
| February 12, 2015, 15:19 (GMT) | 
| Merge branch 'master' into viewport_master_merge | 
| February 12, 2015, 15:18 (GMT) | 
| 3D Viewport only uses DOF when rendered from camera now. | 
| February 12, 2015, 14:43 (GMT) | 
| Reuse focal length and sensor from camera | 
| February 12, 2015, 14:38 (GMT) | 
| More naming tidying up | 
| February 12, 2015, 14:12 (GMT) | 
| Don't allocate FX, naming of eGPUFXFlags | 
| February 12, 2015, 13:54 (GMT) | 
| Cleanup naming, use sane defaults | 
| February 10, 2015, 16:32 (GMT) | 
| Minor simplification | 
| February 10, 2015, 15:45 (GMT) | 
| Cleanup redundant state changes | 
|  | |


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021