March 16, 2020, 16:49 (GMT) |
Fix build error with WITH_XR_OPENXR disabled |
March 16, 2020, 16:26 (GMT) |
Fix compile errors and wrong pointer use |
March 16, 2020, 13:09 (GMT) |
Enable fixed world space lighting by default Also make the button for it optional in the UI (the VR Add-on will hide it for now). |
March 16, 2020, 10:12 (GMT) |
Fix crash when closing Blender with active VR session On Windows I still get a crash in some Windows library inside the exit() call, even though Blender shuts just fine. Not sure where that's coming from. |
March 15, 2020, 02:41 (GMT) |
Cleanup: Improve naming of session state queries |
March 15, 2020, 01:54 (GMT) |
Fix multiple issues when closing session from OpenXR runtime We only managed Ghost-XR data then, not Blender side data. E.g. if there was a VR mirror, its 3D View would remain locked then (disallowing navigation). |
March 15, 2020, 01:08 (GMT) |
Cleanup: Change misleading name |
March 15, 2020, 01:02 (GMT) |
Refactor runtime data storage, for OpenXR side session ending Right now, ending the session via the OpenXR runtime (e.g. closing the WinMR Portal while the Blender VR session runs) causes multiple issues. We need a way to properly react to session end events. Changes here prepare us for that. |
March 14, 2020, 22:09 (GMT) |
Fix crash with some 3D View operators (e.g. Zoom to Border) Would do a NULL-ptr dereference if the VR mirror option is enabled. |
March 14, 2020, 21:50 (GMT) |
March 14, 2020, 21:37 (GMT) |
March 14, 2020, 21:20 (GMT) |
March 14, 2020, 19:07 (GMT) |
Fix compile error and warning with WITH_XR_OPENXR disabled |
March 14, 2020, 18:53 (GMT) |
Fix memory errors and drawing glitches on some systems |
March 14, 2020, 17:52 (GMT) |
Fix warning on MSVC |
March 13, 2020, 17:07 (GMT) |
Use preview quality settings for Eevee in VR, not high-quality ones The high-quality settings are designed for actual renderings. We use the same offscreen routines as these, but want the preview quality for performance. Brings performance from < 1FPS to ~40FPS in the classroom scene here. |
March 13, 2020, 12:03 (GMT) |
Force continuous redraws of mirrored 3D Views |
March 13, 2020, 11:28 (GMT) |
Refactor sharing of 3D View Shading layout |
March 12, 2020, 17:48 (GMT) |
Fix division-by-zero on session start with VR mirror enabled |
March 12, 2020, 16:44 (GMT) |
Remove unnecessary code, forgot to remove earlier |
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