May 11, 2009, 18:42 (GMT)
Tilt option to tilt the camera (for planetarium domes)
May 11, 2009, 18:26 (GMT)
merge -r 19528
starting dome test period again :) (i.e. not over committing in the trunk)
April 4, 2009, 02:05 (GMT)
Warp Mesh supported now.
CopyTexSubImage2D implemented now instead of CopyTexImage2D
April 4, 2009, 01:21 (GMT)
Commit of recent trunk merge.
March 29, 2009, 08:39 (GMT)
final adjusts before first patch for reviewing.
Now the code is the same as the one found in:
[#18462] Fisheye (Dome) and Spherical Panoramic mode in BGE
March 29, 2009, 00:34 (GMT)
merge from trunk +
- Dome images > 180 optimized to use more of the tesselated mesh
- Bug fixed (scaled texture maps)
- clean up (no more OFFSET and WARPED mode)
- I guess it's ready for review
March 27, 2009, 06:42 (GMT)
A small fix (specular problem strikes again)
and now WireFrame mode shows the background mesh in wireframe as well. It's useful for calibration I think.
March 27, 2009, 06:05 (GMT)
merge with trunk (scons fix and others)
Spherical Panoramic (mode 3) working 100% for resolution bigger than 5.
Shadow problems fixed.
More cleanup in the code.
March 25, 2009, 05:41 (GMT)
Dome and Panorama mode using the whole canvas as buffer size
- added ResBuffer option to reduce the size of the buffer
- changes in FlattenPanorama, I may revert this later
March 25, 2009, 03:00 (GMT)
merge from trunk.
I'm not sure I'm doing things rightly here :)
I'm syncing it now to commit more dome code later
March 24, 2009, 05:43 (GMT)
First commit of the dome code.
Three modes working:
Dome mode - 1 fisheye, 2 truncated, 3 panoramic
A brief explanation of the code pipeline:
BL_KetsjiEmbedStart.cpp or GPG_Application.cpp
-> KX_Dome.cpp::Constructor(initiallising class)
-> Turn to Hemisphere (normalize the verts coordinates)
-> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()]
-> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()]
March 22, 2009, 15:30 (GMT)
ge_dome branch for dfelinto's dome support