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Blender Git Statistics -> Branches -> soc-2009-chingachgook

"Soc-2009-chingachgook" branch

Total commits : 19
Total committers : 1
First Commit : February 5, 2010
Latest Commit : September 4, 2010

Commits by Month

DateNumber of Commits
September, 20101
August, 20101
July, 20100
June, 20103
May, 20102
April, 20104
March, 20103
February, 20105


AuthorNumber of Commits
Arystanbek Dyussenov19

Popular Files

FilenameTotal Edits

Latest commits Feed

September 4, 2010, 18:49 (GMT)
COLLADA branch: merge from trunk -r 28015:31610.
August 27, 2010, 07:06 (GMT)
COLLADA branch: support <instance_node> import. Fixes bug #21954.
June 7, 2010, 20:19 (GMT)
COLLADA branch: keep bone animation sampling keys in ascending order.
June 6, 2010, 19:15 (GMT)
COLLADA branch: patch by Tod Liverseed.
* fix exported values of material transparency, emission and reflectivity
* add extra double_sided tag in GoogleEarth and MAX3D profiles
June 3, 2010, 17:23 (GMT)
COLLADA branch: fix bug #22388.
Do not create multiple armatures when multiple controllers share armature.
May 30, 2010, 15:43 (GMT)
COLLADA branch: change texture coordinate parameter names from X and Y to spec-compliant S and T.
May 26, 2010, 18:23 (GMT)
COLLADA branch:
* partially fix #22388 by appending mesh object name to skin controller id (according to the patch provided by Tod Liverseed) (exporter). Importer still incorrectly handles the case when multiple meshes are linked to a single armature.
* add GPL blocks mentioning contributors. Hopefully didn't miss anyone.
April 12, 2010, 15:27 (GMT)
COLLADA branch: fix bug #21989 - test for empty uv sets.
Plus made animation import messages more informative.
April 8, 2010, 11:40 (GMT)
COLLADA branch: fix importer's parenting problem.
April 6, 2010, 15:39 (GMT)
COLLADA branch: merge from trunk -r 26848:28015.
April 5, 2010, 15:43 (GMT)
COLLADA branch: import matrix animations.
Discovered that importer sets object parents incorrectly - still got to figure out how to fix.
March 31, 2010, 14:52 (GMT)
COLLADA branch: importer fix - loc/scale animation was being read incorrectly. Discovered this while fixing bug #21768.
March 30, 2010, 17:57 (GMT)
COLLADA branch: fix bug #21768 - animation channel target was incomplete for translation and scaling animation.
March 2, 2010, 17:33 (GMT)
COLLADA branch: export vertex colors. Write only active layer for now, all layer export can be added later easily.
February 15, 2010, 15:32 (GMT)
COLLADA branch:
* fix bug in normals import code - could crash on meshes with ngons
* disabled creation of empties on armature import (used for debugging)
* fix memleak (temporary FCurves were not freed)
February 14, 2010, 19:16 (GMT)
COLLADA branch: remove signed/unsigned comparison warnings.
February 12, 2010, 20:23 (GMT)
COLLADA branch: merge from trunk -r 26429:26848.
February 12, 2010, 18:39 (GMT)
COLLADA branch: import mesh smoothing info. Normal values from DAE are not assigned to vertices but are used to flag faces as smooth or flat. This trick works.
February 5, 2010, 17:36 (GMT)
COLLADA branch: exporter takes face smoothness flag into account.

Previously only smooth normals were written for each mesh. Now proper normals are written for flat faces too. Since smooth faces may share normals, writing of duplicate normals is avoided.

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