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Blender Git Statistics -> Branches -> tmp-widget-opti

"Tmp-widget-opti" branch

Total commits : 5
Total committers : 1
First Commit : May 15, 2020
Latest Commit : May 25, 2020


Commits by Date

DateNumber of Commits
May 25, 20201
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May 17, 20201
May 16, 20200
May 15, 20203

Committers

AuthorNumber of Commits
Clément Foucault5

Popular Files

FilenameTotal Edits
gpu_shader_2D_widget_base_vert.glsl3
interface_widgets.c1
interface_intern.h1
interface_draw.c1
wm_window.c1
gpu_draw.c1
gpu_shader_2D_widget_base_frag.glsl1
GPU_draw.h1
gpu_framebuffer.c1
draw_manager.c1

Latest commits Feed

May 25, 2020, 09:48 (GMT)
Merge branch 'master' into tmp-widget-opti

# Conflicts:
# source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
May 17, 2020, 00:58 (GMT)
UI: Widget: Replace geometry by fragment shader drawing

This means all the antiailasing is done inside the fragment shader.

We use a Signed Distance Field to draw the 2D rounded boxes. This ensure
the best quality for AA.

This reduce the averge Batch for widget to 16 verts instead of ~600 and
reduce overshading a lot.

Theme Emboss alpha and tria alpha needs to be changed after this refactor.
May 15, 2020, 13:49 (GMT)
UI: Widget: Make emboss offset dependent of line width
May 15, 2020, 13:21 (GMT)
UI: Widgets: Reduce constants count in shader
May 15, 2020, 13:02 (GMT)
Cleanup: Put GPU_state_init inside gpu_state.c

Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).

Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021