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Blender Git Statistics -> Developers -> easythrees

Jagannadhan Ravi (easythrees)

Total Commits : 6
Master Commits : 4
Branch Commits : 2
First Commit : October 21, 2020
Latest Commit : August 9, 2021

Commits by Month

DateNumber of Commits
August, 20211
July, 20213
June, 20210
May, 20210
April, 20211
March, 20210
February, 20210
January, 20210
December, 20200
November, 20200
October, 20201

Commit Distribution

PathNumber of Commits
master4
blender-v2.93-release1
soc-2021-porting-modifiers-to-nodes_all1
soc-2021-porting-modifiers-to-nodes-decimate1
tmp-2.931

Favourite Files

FilenameTotal Edits
rigidbody.py3
CMakeLists.txt1
blender_sync.h1
blender_object.cpp1
BLI_compiler_attrs.h1
MOD_simpledeform.c1
blender_geometry.cpp1
mesh_normals.c1
mesh_evaluate.cc1
mesh_normals.cc1

File Changes

ActionTotalPer Commit
Added20.3
Modified91.5
Deleted20.3

Code Changes

ActionTotalPer Commit
Lines Added25751.4
Lines Removed13126.2

Latest commits Feed

Revision 2ae0425 by Jagannadhan Ravi / Jeroen Bakker (blender-v2.93-release, tmp-2.93)
August 9, 2021, 06:16 (GMT)
Speedup rigid body "Copy from Active" operator

If there were lots of selected objects without an existing rigid body,
we would add rigid bodies to them one by one.

This would be slow in python, now we instead do this as a batch
operation in C.

On my (Intel) MacBook it used to take 60 seconds and with this change it
takes about 0.3 seconds.

Reviewed By: Sebastian Parborg

Differential Revision: http://developer.blender.org/D11957
July 30, 2021, 14:56 (GMT)
Speedup rigid body "Copy from Active" operator

If there were lots of selected objects without an existing rigid body,
we would add rigid bodies to them one by one.

This would be slow in python, now we instead do this as a batch
operation in C.

On my (Intel) MacBook it used to take 60 seconds and with this change it
takes about 0.3 seconds.

Reviewed By: Sebastian Parborg

Differential Revision: http://developer.blender.org/D11957
Revision 26b2a35 by Jagannadhan Ravi / Sebastian Parborg (master)
July 20, 2021, 16:57 (GMT)
Speedup rigid body "Copy from Active" operator

If there were lots of selected objects without an existing rigid body,
we would add rigid bodies to them one by one.

This would be slow in python, now we instead do this as a batch
operation in C.

On my (Intel) MacBook it used to take 60 seconds and with this change it
takes about 0.3 seconds.

Reviewed By: Sebastian Parborg

Differential Revision: http://developer.blender.org/D11957
Revision eccdced by Jagannadhan Ravi / Campbell Barton (master)
July 7, 2021, 03:58 (GMT)
Cleanup: Moving `mesh_evaluate` and `mesh_normals` to C++

No functional changes.

Reviewed By: HooglyBoogly

Ref D11744
Revision 425e19b by Jagannadhan Ravi / Jeroen Bakker (master)
April 23, 2021, 08:07 (GMT)
Modifiers: Performance Simple Deformation

Use multiprocessing with simple deform modifiers.

Master 2.92 fps this patch 3.13 fps on Ryzen 1700X With Vega 64 GPU.

3970X: 2.85 fps -> 2.95 fps
3990X: 3.15 fps -> 3.41 fps
3995WX: 3.21 fps -> 3.38 fps

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D10609
Revision bb49aa0 by Jagannadhan Ravi / Brecht Van Lommel (master)
October 21, 2020, 16:54 (GMT)
Cycles: multithreaded export of geometry

This improves performance in scene synchronization when there are many
mesh, hair and volume objects. Sync time speedups in benchmarks:

barbershop 5.2x
bmw 1.3x
fishycat 1.5x
koro 1.0x
sponza 3.0x
victor 1.4x
wdas_cloud 0.9x

Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD).

Differential Revision: https://developer.blender.org/D9258

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Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021