Blender Git Statistics -> Developers -> easythrees
Jagannadhan Ravi (easythrees)
Total Commits : 6
Master Commits : 4
Branch Commits : 2
First Commit : October 21, 2020
Latest Commit : August 9, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2021 | 1 | |
July, 2021 | 3 | |
June, 2021 | 0 | |
May, 2021 | 0 | |
April, 2021 | 1 | |
March, 2021 | 0 | |
February, 2021 | 0 | |
January, 2021 | 0 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 4 |
tmp-2.93 | 1 |
blender-v2.93-release | 1 |
soc-2021-porting-modifiers-to-nodes_all | 1 |
soc-2021-porting-modifiers-to-nodes-decimate | 1 |
Favourite Files
Filename | Total Edits |
---|---|
rigidbody.py | 3 |
blender_object.cpp | 1 |
BLI_compiler_attrs.h | 1 |
MOD_simpledeform.c | 1 |
blender_geometry.cpp | 1 |
mesh_normals.c | 1 |
mesh_evaluate.cc | 1 |
mesh_normals.cc | 1 |
mesh_evaluate.c | 1 |
CMakeLists.txt | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 2 | 0.3 |
Modified | 9 | 1.5 |
Deleted | 2 | 0.3 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 257 | 51.4 |
Lines Removed | 131 | 26.2 |
Latest commits
August 9, 2021, 06:16 (GMT) |
Speedup rigid body "Copy from Active" operator If there were lots of selected objects without an existing rigid body, we would add rigid bodies to them one by one. This would be slow in python, now we instead do this as a batch operation in C. On my (Intel) MacBook it used to take 60 seconds and with this change it takes about 0.3 seconds. Reviewed By: Sebastian Parborg Differential Revision: https://developer.blender.org/D11957 |
Revision 9744ca0 by Jagannadhan Ravi / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Speedup rigid body "Copy from Active" operator If there were lots of selected objects without an existing rigid body, we would add rigid bodies to them one by one. This would be slow in python, now we instead do this as a batch operation in C. On my (Intel) MacBook it used to take 60 seconds and with this change it takes about 0.3 seconds. Reviewed By: Sebastian Parborg Differential Revision: https://developer.blender.org/D11957 |
July 20, 2021, 16:57 (GMT) |
Speedup rigid body "Copy from Active" operator If there were lots of selected objects without an existing rigid body, we would add rigid bodies to them one by one. This would be slow in python, now we instead do this as a batch operation in C. On my (Intel) MacBook it used to take 60 seconds and with this change it takes about 0.3 seconds. Reviewed By: Sebastian Parborg Differential Revision: https://developer.blender.org/D11957 |
July 7, 2021, 03:58 (GMT) |
Cleanup: Moving `mesh_evaluate` and `mesh_normals` to C++ No functional changes. Reviewed By: HooglyBoogly Ref D11744 |
April 23, 2021, 08:07 (GMT) |
Modifiers: Performance Simple Deformation Use multiprocessing with simple deform modifiers. Master 2.92 fps this patch 3.13 fps on Ryzen 1700X With Vega 64 GPU. 3970X: 2.85 fps -> 2.95 fps 3990X: 3.15 fps -> 3.41 fps 3995WX: 3.21 fps -> 3.38 fps Reviewed By: jbakker Differential Revision: https://developer.blender.org/D10609 |
October 21, 2020, 16:54 (GMT) |
Cycles: multithreaded export of geometry This improves performance in scene synchronization when there are many mesh, hair and volume objects. Sync time speedups in benchmarks: barbershop 5.2x bmw 1.3x fishycat 1.5x koro 1.0x sponza 3.0x victor 1.4x wdas_cloud 0.9x Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD). Differential Revision: https://developer.blender.org/D9258 |
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