Sivu saatavilla vain englanninkielisenä.
Henrik Dick (weasel)
Total Commits : 50
Master Commits : 42
Branch Commits : 8
First Commit : November 3, 2019
Latest Commit : November 22, 2021
Commits by Month
|Date||Number of Commits|
|Lines Added||5 265||109.7|
|Lines Removed||1 217||25.4|
November 22, 2021, 14:33 (GMT)
: Fix negative thickness regression in complex solidify
This regression was introduced by D11832
, but there was problems before
that as well. I seem to have missed it in review. See the differential
revision for a screenshot of the difference.
Differential Revision: https://developer.blender.org/D13216
September 22, 2021, 13:54 (GMT)
September 17, 2021, 11:29 (GMT)
September 10, 2021, 16:49 (GMT)
Fix Constraints not updating on move in stack
Flag the changed object and its bones to update after moving a
constraint in the stack up or down. The two operators for move up and
move down seem to be unused, but I notices they had the same problem, so
I added the update there as well.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D12174
September 4, 2021, 14:03 (GMT)
September 4, 2021, 13:41 (GMT)
GPencil: Fix subdivision modifier disabled on strokes with 2 points
Fixes the regression introduces in rB29f3af952725
. The subdivision modifier used to work on two point strokes with simple mode but not with catmul clark. Now it will work with simple mode and in case of catmull clark mode it will still use simple mode on these strokes.
Differential Revision: https://developer.blender.org/D12397
August 30, 2021, 13:17 (GMT)
August 27, 2021, 01:48 (GMT)
Modifier: smooth interpolation support
Add an option to the mask modifier to use the vertex weights to generate
smooth in between geometry, instead of just deleting non complete faces.
This can be used to make all sorts of smooth dissolve animations
directly with geometry, which are usually hacked together with shaders.
It also allows for implicit function plotting using geometry nodes and
boolean like operations on non manifold geometry with the proximity
Reviewed By: campbellbarton
August 17, 2021, 20:20 (GMT)
GPencil: Fix unreported switch direction not flipping weights
There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well.
Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code.
Differential Revision: https://developer.blender.org/D12251
August 17, 2021, 18:20 (GMT)
GPencil: Convert from Mesh copying Vertex Groups
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes.
Differential Revision: https://developer.blender.org/D12249
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