Blender Git Statistics -> Developers -> weasel

Henrik Dick (weasel)

Total Commits : 50
Master Commits : 42
Branch Commits : 8
First Commit : November 3, 2019
Latest Commit : November 22, 2021

Commits by Month

DateNumber of Commits
November, 20211
October, 20210
September, 20215
August, 20218
July, 20210
June, 20212
May, 20213
April, 20211
March, 20211
February, 20210
January, 20210
December, 20205
November, 20200
October, 20205
September, 20203
August, 20200
July, 20200
June, 20200
May, 20200
April, 20206
March, 20205
February, 20200
January, 20203
December, 20190
November, 20192

Commit Distribution

PathNumber of Commits
master42
lineart-shadow3
temp-lineart-contained3
soc-2021-curves1
lineart-bvh1
temp-ui-tweaks1
temp-blender-2.81-release-with-wrong-merge1

Favourite Files

FilenameTotal Edits
MOD_solidify_nonmanifold.c18
rna_modifier.c10
MOD_solidify_extrude.c8
DNA_modifier_types.h8
constraint.c5
BKE_constraint.h5
properties_data_modifier.py5
rna_constraint.c5
MOD_solidify.c4
MOD_weld.c4

File Changes

ActionTotalPer Commit
Added80.2
Modified1533.1

Code Changes

ActionTotalPer Commit
Lines Added5 265109.7
Lines Removed1 21725.4

Latest commits Feed

Revision 819b9bd by Henrik Dick / Hans Goudey (master)
November 22, 2021, 14:33 (GMT)
Fix T92631: Fix negative thickness regression in complex solidify

This regression was introduced by D11832, but there was problems before
that as well. I seem to have missed it in review. See the differential
revision for a screenshot of the difference.

Differential Revision: https://developer.blender.org/D13216
Revision 8129dd3 by Henrik Dick / Pablo Vazquez (temp-ui-tweaks)
September 22, 2021, 13:54 (GMT)
Fix T91481: Grease Pencil Layer Double Transformations

Use the inverse of the grease pencil object. This patch fixes the issue for bones and objects.

Maniphest Tasks: T91481

Differential Revision: https://developer.blender.org/D12539
Revision 9a41b44 by Henrik Dick / Antonio Vazquez (master)
September 17, 2021, 11:29 (GMT)
Fix T91481: Grease Pencil Layer Double Transformations

Use the inverse of the grease pencil object. This patch fixes the issue for bones and objects.

Maniphest Tasks: T91481

Differential Revision: https://developer.blender.org/D12539
Revision 28f7739 by Henrik Dick / Sybren A. Stüvel (master)
September 10, 2021, 16:49 (GMT)
Fix Constraints not updating on move in stack

Flag the changed object and its bones to update after moving a
constraint in the stack up or down. The two operators for move up and
move down seem to be unused, but I notices they had the same problem, so
I added the update there as well.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D12174
Revision 54b72fe by Henrik Dick / Antonio Vazquez (master)
September 4, 2021, 14:03 (GMT)
GPencil: Fix Noise Modifier Randomize Panel disabled

Fix regression introduced in rB34b213d60472

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D12398
Revision c23b659 by Henrik Dick / Antonio Vazquez (master)
September 4, 2021, 13:41 (GMT)
GPencil: Fix subdivision modifier disabled on strokes with 2 points

Fixes the regression introduces in rB29f3af952725 . The subdivision modifier used to work on two point strokes with simple mode but not with catmul clark. Now it will work with simple mode and in case of catmull clark mode it will still use simple mode on these strokes.

Differential Revision: https://developer.blender.org/D12397
Revision e76f04c by Henrik Dick / Antonio Vazquez (master)
August 30, 2021, 13:17 (GMT)
Fix T90742: Gpencil ghost point on selection

Reviewed By: fclem, filedescriptor

Maniphest Tasks: T90742

Differential Revision: https://developer.blender.org/D12259
Revision 20ef771 by Henrik Dick / Campbell Barton (master)
August 27, 2021, 01:48 (GMT)
Modifier: smooth interpolation support

Add an option to the mask modifier to use the vertex weights to generate
smooth in between geometry, instead of just deleting non complete faces.

This can be used to make all sorts of smooth dissolve animations
directly with geometry, which are usually hacked together with shaders.
It also allows for implicit function plotting using geometry nodes and
boolean like operations on non manifold geometry with the proximity
modifier.

Reviewed By: campbellbarton

Ref D10979
Revision e3098de by Henrik Dick / Antonio Vazquez (master)
August 17, 2021, 20:20 (GMT)
GPencil: Fix unreported switch direction not flipping weights

There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well.

Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code.

Differential Revision: https://developer.blender.org/D12251
Revision 88dc274 by Henrik Dick / Antonio Vazquez (master)
August 17, 2021, 18:20 (GMT)
GPencil: Convert from Mesh copying Vertex Groups

This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes.

Differential Revision: https://developer.blender.org/D12249

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By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021