January 13, 2021, 22:39 (GMT) |
Fix T84684: Undo operators not working Mistake in 2771dfd5632a. The commit left the new editors operator registration in `ed_util_ops.c`, but removed the function call to it. In other words, the ED-utils operators were not registered. |
January 13, 2021, 22:07 (GMT) |
Fix T84645 cursor moves when clicking selector. The absolute position desktop mapping has been corrected. The correct mapping is 0-65535 inclusive. Additionally, division by the virtual desktop width and height needed to be subtracted by 1 as width and height are one more than the final pixel index. |
January 13, 2021, 21:59 (GMT) |
Initial commit for new generic sculpt expand operator |
January 13, 2021, 21:49 (GMT) |
- fix error due to missing NULL check |
January 13, 2021, 20:33 (GMT) |
Merge branch 'blender-v2.92-release' |
January 13, 2021, 20:33 (GMT) |
Fix T84686: Node vector socket default values not animate-able {rB1d3b92bdeabc} disabled animating other properties of the socket default values, like the "min" and "max" properties, as well as the "default_value" of the "default_value". That naming confusion lead to the commit inadvertently removing animation for the vector socket in RNA. I checked that the other socket types don't have the same issue. |
January 13, 2021, 19:28 (GMT) |
Cleanup: Clang format |
January 13, 2021, 19:27 (GMT) |
Sculpt: Grab brush surface falloff |
January 13, 2021, 18:29 (GMT) |
apply fixes from optimization patch review |
January 13, 2021, 18:26 (GMT) |
Merge branch 'master' into cycles_procedural_api |
January 13, 2021, 17:53 (GMT) |
Merge branch 'master' into sculpt-dev |
January 13, 2021, 17:24 (GMT) |
Transform: geodesic distances for proportional edit connected mode Use approximate geodesic distance computatiom that crosses through triangles rather than only along edges. Using only edges would give artifacts already on a simple grid. Fixes T78752, T35590, T43393, T53602 Differential Revision: https://developer.blender.org/D10068 |
January 13, 2021, 17:21 (GMT) |
Merge branch 'blender-v2.92-release' |
January 13, 2021, 17:16 (GMT) |
Bump file subversion after recent node versioning commit |
January 13, 2021, 17:06 (GMT) |
January 13, 2021, 17:00 (GMT) |
Nodes: use green color again for shader sockets and shader category The green is still distinct from the more turquoise use for geometry, and they are never used in the same node graph. The use of red makes sense, but would need changes to other sockets and categories to set it apart well. Ref T82689 |
January 13, 2021, 16:54 (GMT) |
fix attempt for conversion of multiple FM objects to keyframed shard objects |
January 13, 2021, 16:49 (GMT) |
January 13, 2021, 16:49 (GMT) |
January 13, 2021, 16:49 (GMT) |
Merge branch 'blender-v2.92-release' |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021