Blender Git Loki

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December 20, 2020, 03:52 (GMT)
UI: Reorder enums in render results image editor header

The convention is to put the label at the bottom of the enum, or in the
spot furthest away from the button. This commit reorders the items in
the "Slot", "Layer", and "Pass" menus to be consistent with this
convention. It also reorders the numbering so that higher numbers are
lower.

The original patch was by Adrian Newton (@TFS), with slight changes
and additions.

Differential Revision: https://developer.blender.org/D7142
December 20, 2020, 02:58 (GMT)
VSE: Remove cost calculation from cache

This value was meant to be used for keeping images that are slowest to
render in cache. Method of measurement was flawed, because it doesn't
take UI overhead into consideration.

Cache panel is to be removed because users should not have to tweak
settings like this. It is not useful for development either, therefore
it is removed completely.
December 20, 2020, 02:51 (GMT)
VSE: Fix incorrect cache memory usage calculation

If image is cached twice, it's size has been counted twice as well, but
only image reference count is increased, not memory usage.

Use `MEM_get_memory_in_use()` instead of size own tracking.
December 19, 2020, 20:00 (GMT)
Merge branch 'master' into sculpt-dev
December 19, 2020, 19:49 (GMT)
Movie Clip: Annotation UI Improvements

Previously, the Annotation panels were a bit buggy in the movie clip editor.
This commit fixes the issue of the panel in the sidebar would disappear
when selecting "Tracks" if no tracks were added to the clip.
To solve this issue the user if given a label text saying "No annotation source"

This commit also removes some grease pencil operators from the toolbar
that do not work with the new annotation system.

This commit also moves the data source choice from the toolbar to the sidebar.
This is needed to migrate the current toolbar to the new tool system
(see T83612)

Some old invalid code was also removed.

Reviewed By: #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D9729
December 19, 2020, 19:41 (GMT)
Compositor: New Exposure Node

This new node increases the radiance of an image by a scalar value.
Previously, the only way to adjust the the exposure of an image was with
math node or using the scene's color management.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D9677
December 19, 2020, 16:46 (GMT)
Sculpt: Improve boundary artifacts in fairing mask with line gestures
Revision 09be4a0 by Hans Goudey (master)
December 19, 2020, 16:07 (GMT)
Cleanup: Use typedef for UI emboss type enum

Previously both `char` and `int` were used to represent this enum.

Differential Revision: https://developer.blender.org/D9903
December 19, 2020, 16:00 (GMT)
Merge branch 'master' into sculpt-dev
December 19, 2020, 15:18 (GMT)
GPencil: New interpolation set operator

December 19, 2020, 15:18 (GMT)
GPencil: Interpolate Sequences with Hash tablet

Interpolate using the pair hash table and allow multiple interpolations.
December 19, 2020, 15:18 (GMT)
GPencil: Allow multiple interpolations on same frame

December 19, 2020, 15:18 (GMT)
GPencil: Remove gpencil_interpolate_check_todo function

December 19, 2020, 15:17 (GMT)
GPencil: Basic interpolation working

December 19, 2020, 15:17 (GMT)
GPencil: Create Hash table with pairs



December 19, 2020, 15:17 (GMT)
GPencil: Basic Select Index stroke value

This is the first step to be able to make a relationship between strokes using select order and the concept of active stroke.
December 19, 2020, 06:25 (GMT)
Cleanup: Split SEQ_sequencer.h file
December 19, 2020, 05:57 (GMT)
LineArt: Complete UI in the modifier.
December 19, 2020, 05:29 (GMT)
Cleanup: Rename BKE_sequencer functions

API functions get SEQ_ prefix.
Intern functions get seq_ prefix

Functions also have appropriate category included in name.
December 19, 2020, 04:55 (GMT)
Merge remote-tracking branch 'origin/lanpr-under-gp' into temp-lineart-contained

# Conflicts:
# extern/ceres/README.blender
# release/scripts/startup/bl_ui/space_userpref.py
# source/blender/blenkernel/BKE_gpencil_curve.h
# source/blender/blenkernel/BKE_gpencil_geom.h
# source/blender/blenkernel/BKE_layer.h
# source/blender/blenkernel/BKE_screen.h
# source/blender/blenkernel/intern/gpencil_curve.c
# source/blender/blenkernel/intern/layer_utils.c
# source/blender/blenloader/intern/versioning_290.c
# source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
# source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
# source/blender/editors/gpencil/annotate_paint.c
# source/blender/editors/gpencil/gpencil_convert.c
# source/blender/editors/gpencil/gpencil_edit.c
# source/blender/editors/gpencil/gpencil_intern.h
# source/blender/editors/gpencil/gpencil_interpolate.c
# source/blender/editors/gpencil/gpencil_merge.c
# source/blender/editors/gpencil/gpencil_mesh.c
# source/blender/editors/gpencil/gpencil_paint.c
# source/blender/editors/gpencil/gpencil_select.c
# source/blender/editors/gpencil/gpencil_trace_ops.c
# source/blender/editors/gpencil/gpencil_utils.c
# source/blender/editors/interface/interface_panel.c
# source/blender/editors/physics/physics_pointcache.c
# source/blender/editors/space_buttons/buttons_context.c
# source/blender/editors/space_outliner/space_outliner.c
# source/blender/editors/space_view3d/view3d_placement.c
# source/blender/makesdna/DNA_userdef_types.h
# source/blender/makesrna/intern/rna_scene.c
# source/blender/makesrna/intern/rna_space.c
# source/blender/python/gpu/gpu_py_shader.c
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021