August 30, 2020, 16:24 (GMT) |
Fix T80138 Node Editor: Add Frame turns background gray The removed `UI_ThemeClearColor` made no sense in this context. It must have been a leftover from previous refactor. |
August 30, 2020, 14:56 (GMT) |
Rename File menu item text. |
August 30, 2020, 14:49 (GMT) |
Rename files to shorten the name, remove ex/im. Two letter abbreviations were not deemed good. |
August 30, 2020, 14:01 (GMT) |
Cleanup: Add description, rename conflicting name max/min are also functions, so better not keep them as variables. No functional change. |
August 30, 2020, 13:51 (GMT) |
Add transform options in the importer UI. |
August 30, 2020, 13:31 (GMT) |
removed extra str in cloth |
August 30, 2020, 13:28 (GMT) |
Fix minor bugs in logging. |
August 30, 2020, 13:13 (GMT) |
Solved merge conflict |
August 30, 2020, 13:00 (GMT) |
Increased the frame number for visible differnce |
August 30, 2020, 12:53 (GMT) |
Remove extra import statement |
August 30, 2020, 12:31 (GMT) |
Re-enable modifer and bmesh_boolean tests. These were disabled in the newboolean merge commit. This commit renables them, using the original 'FAST' solver so that the result objects need not change. A TODO to add more tests using the 'EXACT' solver, though most functionality there is now covered by unit gtests. |
August 30, 2020, 11:35 (GMT) |
GPUShader: Improve shader compilation log - Print shader type (fragment, vertex, geom) - Support for Apple + intel error format. - Handle formatting a bit more gracefully. |
August 30, 2020, 11:34 (GMT) |
Minor fix |
August 30, 2020, 11:11 (GMT) |
EEVEE: Fix broken rendering caused by SSR + Alpha blended material This was affecting Mesa drivers as well as AMD pro driver. But it might have been noticeable on other config too. This was introduced by rBa9f2ebb21508. |
August 30, 2020, 11:11 (GMT) |
GPUFramebuffer: Tag dirty after recursing downsample Also do not bind automatically. This is fine since the framebuffer will update next time it's bound. |
August 30, 2020, 11:11 (GMT) |
GPUState: Move Scissor and Viewport state to framebuffer This way it is way clearer what each viewport state is. There is no more save and reset. The scissor test is also saved per framebuffer. The only rule to remember is that the viewport state (size and origin) is reset for both the viewport and scissor when a texture is attached or detached from an attachment slot. |
August 30, 2020, 11:11 (GMT) |
BLI_math_vector: Add equals_v4v4_int |
August 30, 2020, 11:11 (GMT) |
GPUContext: Update internal framebuffer size when activating context This is to ensure the FrameBuffer extents are always up to date. |
August 30, 2020, 11:11 (GMT) |
BLI_utildefines: Fix assignment in binary ops for ENUM_OPERATORS That was an overlook from the review when we introduced it. |
August 30, 2020, 11:11 (GMT) |
WM: Remove 10year old workaround for buggy drivers This should have no consequence nowadays. Can be reverted if needed. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021