August 19, 2020, 02:46 (GMT) |
Merge branch 'master' into soc-2020-outliner |
August 19, 2020, 01:51 (GMT) |
Better performance when there are clusters of coplanar triangles. |
August 19, 2020, 01:47 (GMT) |
UI Code Quality: Use LISTBASE_FOREACH in interface directory I only skipped a few loops in the monstrous ui_handle_menu_event function. Also, I only changed variable names where necessary to prevent redeclarations. Differential Revision: https://developer.blender.org/D8586 |
August 19, 2020, 01:38 (GMT) |
BLI Listbase: Add iterator macro that increments an index |
August 19, 2020, 01:24 (GMT) |
Quiet const warning |
August 18, 2020, 21:50 (GMT) |
Cleanup: Remove broken context menu mode toggle code The outliner context menu had an operator to enter/exit modes, but it only showed when the objects were in modes. Additionally, I'm not certain how much it was used since it has been broken for a long time and no one has reported it. Entering modes through the context menu could be a nice feature, but I think it would be an easier problem to solve after a context menu refactor. |
August 18, 2020, 21:14 (GMT) |
Cleanup: Outliner mode toggle warnings Remove warnings from unused parameters. |
August 18, 2020, 21:06 (GMT) |
Cleanup: Remove unused outliner select code No functional changes. |
August 18, 2020, 21:01 (GMT) |
Cleanup: Remove unused tree sort code No functional changes |
August 18, 2020, 20:35 (GMT) |
Merge branch 'master' into soc-2020-outliner |
August 18, 2020, 19:30 (GMT) |
Merge branch 'blender-v2.90-release' # Conflicts: # source/blender/editors/space_sequencer/sequencer_draw.c |
August 18, 2020, 19:30 (GMT) |
Cleanup: GPUState: Remove GPU_state_init() |
August 18, 2020, 19:30 (GMT) |
GPUState: Use GPU_viewport to set viewport state in GPU_framebuffer also fix a small issue in GPU_texture_clear. |
August 18, 2020, 19:30 (GMT) |
GPUState: Port default state to StateManager constructor |
August 18, 2020, 19:30 (GMT) |
Cleanup: DRW: Use GPUState instead of raw opengl calls Should not break anything! Huh! |
August 18, 2020, 19:30 (GMT) |
GPUState: Only apply state before drawing |
August 18, 2020, 19:30 (GMT) |
Cleanup: GPUState: Remove stack from the state manager and rename it |
August 18, 2020, 19:30 (GMT) |
GPUState: Remove gpuPushAttr/gpuPopAttr And use manual save/restore mechanism. The stack method is not used so much to be considered useful. |
August 18, 2020, 19:30 (GMT) |
GPUState: Make use of GPUStateStack class This isolate most GL calls to the GL backend. Still a few remains. |
August 18, 2020, 19:30 (GMT) |
Cleanup: GPUState: remove double GPU_blend calls |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021