Blender Git Loki

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August 19, 2020, 02:46 (GMT)
Merge branch 'master' into soc-2020-outliner
August 19, 2020, 01:51 (GMT)
Better performance when there are clusters of coplanar triangles.
Revision 349eebd by Hans Goudey (master)
August 19, 2020, 01:47 (GMT)
UI Code Quality: Use LISTBASE_FOREACH in interface directory

I only skipped a few loops in the monstrous ui_handle_menu_event
function. Also, I only changed variable names where necessary to
prevent redeclarations.

Differential Revision: https://developer.blender.org/D8586
Revision ffa8e75 by Hans Goudey (master)
August 19, 2020, 01:38 (GMT)
BLI Listbase: Add iterator macro that increments an index
August 19, 2020, 01:24 (GMT)
Quiet const warning
August 18, 2020, 21:50 (GMT)
Cleanup: Remove broken context menu mode toggle code

The outliner context menu had an operator to enter/exit modes, but it
only showed when the objects were in modes. Additionally, I'm not
certain how much it was used since it has been broken for a long time
and no one has reported it.

Entering modes through the context menu could be a nice feature, but I
think it would be an easier problem to solve after a context menu
refactor.
August 18, 2020, 21:14 (GMT)
Cleanup: Outliner mode toggle warnings

Remove warnings from unused parameters.
August 18, 2020, 21:06 (GMT)
Cleanup: Remove unused outliner select code

No functional changes.
August 18, 2020, 21:01 (GMT)
Cleanup: Remove unused tree sort code

No functional changes
August 18, 2020, 20:35 (GMT)
Merge branch 'master' into soc-2020-outliner
August 18, 2020, 19:30 (GMT)
Merge branch 'blender-v2.90-release'

# Conflicts:
# source/blender/editors/space_sequencer/sequencer_draw.c
August 18, 2020, 19:30 (GMT)
Cleanup: GPUState: Remove GPU_state_init()
August 18, 2020, 19:30 (GMT)
GPUState: Use GPU_viewport to set viewport state in GPU_framebuffer

also fix a small issue in GPU_texture_clear.
August 18, 2020, 19:30 (GMT)
GPUState: Port default state to StateManager constructor
August 18, 2020, 19:30 (GMT)
Cleanup: DRW: Use GPUState instead of raw opengl calls

Should not break anything! Huh!
August 18, 2020, 19:30 (GMT)
GPUState: Only apply state before drawing
August 18, 2020, 19:30 (GMT)
Cleanup: GPUState: Remove stack from the state manager and rename it
August 18, 2020, 19:30 (GMT)
GPUState: Remove gpuPushAttr/gpuPopAttr

And use manual save/restore mechanism.

The stack method is not used so much to be considered useful.
August 18, 2020, 19:30 (GMT)
GPUState: Make use of GPUStateStack class

This isolate most GL calls to the GL backend. Still a few remains.
August 18, 2020, 19:30 (GMT)
Cleanup: GPUState: remove double GPU_blend calls
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021