July 26, 2020, 21:35 (GMT) |
GPUFramebuffer: Fix compilation issue with designated initializer in C++ |
July 26, 2020, 21:07 (GMT) |
GPU: Fix MSVC compile errors |
July 26, 2020, 20:30 (GMT) |
GPencil: Include option to export only active frame in SVG |
July 26, 2020, 20:04 (GMT) |
Fluid: Added new option to control the maximum number fluid particles in the simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene. |
July 26, 2020, 20:04 (GMT) |
Fluid: Updated Mantaflow source files New files contain updated sampling function (support for maximum number of particles cap). |
July 26, 2020, 20:04 (GMT) |
Fluid: Cleanup unsed file format options File format options for noise and particles are not needed anymore (since OpenVDB update). |
July 26, 2020, 20:02 (GMT) |
Fluid: Added new option to control the maximum number fluid particles in the simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene. |
July 26, 2020, 20:02 (GMT) |
Fluid: Updated Mantaflow source files New files contain updated sampling function (support for maximum number of particles cap). |
July 26, 2020, 20:02 (GMT) |
Fluid: Cleanup unsed file format options File format options for noise and particles are not needed anymore (since OpenVDB update). |
July 26, 2020, 18:27 (GMT) |
GPUTexture: Replace GL textarget enum by Image enum |
July 26, 2020, 18:27 (GMT) |
GPU: Remove GL constant from BIF_glutil |
July 26, 2020, 18:27 (GMT) |
Cleanup: GPU: Remove glew headers part2 |
July 26, 2020, 18:27 (GMT) |
Cleanup: Image: Rename redundant enum for clarity |
July 26, 2020, 18:18 (GMT) |
GPencil: Skip empty frames in SVG export |
July 26, 2020, 17:23 (GMT) |
Use floating point filtering to make the degenerate triangle detection faster. |
July 26, 2020, 17:09 (GMT) |
Set up to try either spinlock or mutex for boolean parallelism. On my 48 core Linux machine, mutex's seem to lead to faster execution. |
July 26, 2020, 16:43 (GMT) |
Use multithreading to calculate subdivided triangles. |
July 26, 2020, 16:22 (GMT) |
GPencil: Export a range of frames to SVG |
July 26, 2020, 15:29 (GMT) |
Cleanup: GPU: Remove GPU_glew.h outside of GPU module Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of. |
July 26, 2020, 15:28 (GMT) |
Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loops |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021