Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1433 / 8462

July 26, 2020, 21:35 (GMT)
GPUFramebuffer: Fix compilation issue with designated initializer in C++
July 26, 2020, 21:07 (GMT)
GPU: Fix MSVC compile errors
July 26, 2020, 20:30 (GMT)
GPencil: Include option to export only active frame in SVG
July 26, 2020, 20:04 (GMT)
Fluid: Added new option to control the maximum number fluid particles in the simulation

New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
July 26, 2020, 20:04 (GMT)
Fluid: Updated Mantaflow source files

New files contain updated sampling function (support for maximum number of particles cap).
July 26, 2020, 20:04 (GMT)
Fluid: Cleanup unsed file format options

File format options for noise and particles are not needed anymore (since OpenVDB update).
July 26, 2020, 20:02 (GMT)
Fluid: Added new option to control the maximum number fluid particles in the simulation

New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
July 26, 2020, 20:02 (GMT)
Fluid: Updated Mantaflow source files

New files contain updated sampling function (support for maximum number of particles cap).
July 26, 2020, 20:02 (GMT)
Fluid: Cleanup unsed file format options

File format options for noise and particles are not needed anymore (since OpenVDB update).
July 26, 2020, 18:27 (GMT)
GPUTexture: Replace GL textarget enum by Image enum
July 26, 2020, 18:27 (GMT)
GPU: Remove GL constant from BIF_glutil
July 26, 2020, 18:27 (GMT)
Cleanup: GPU: Remove glew headers part2
July 26, 2020, 18:27 (GMT)
Cleanup: Image: Rename redundant enum for clarity
July 26, 2020, 18:18 (GMT)
GPencil: Skip empty frames in SVG export
July 26, 2020, 17:23 (GMT)
Use floating point filtering to make the degenerate triangle detection faster.
July 26, 2020, 17:09 (GMT)
Set up to try either spinlock or mutex for boolean parallelism.

On my 48 core Linux machine, mutex's seem to lead to faster execution.
July 26, 2020, 16:43 (GMT)
Use multithreading to calculate subdivided triangles.
July 26, 2020, 16:22 (GMT)
GPencil: Export a range of frames to SVG
July 26, 2020, 15:29 (GMT)
Cleanup: GPU: Remove GPU_glew.h outside of GPU module

Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
July 26, 2020, 15:28 (GMT)
Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loops
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021