April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Soung runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup World runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Lattice runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Text runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup VFont runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup material runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup MBall runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Scene runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Object runtime data. |
April 1, 2020, 10:39 (GMT) |
Writefile: Cleanup Curve runtime data. |
April 1, 2020, 10:17 (GMT) |
Embed simulation node tree in simulation data block This also shows the node tree in the Simulation Editor. There is a new operator to add a simulation. One debatable aspect of this patch is how I integrated the `SpaceNodeEditor.simulation` property in RNA. I decided to wrap the existing `id` property, because the description says `Data-block whose nodes are being edited`, which is exactly what is happening here. Differential Revision: https://developer.blender.org/D7301 |
April 1, 2020, 10:01 (GMT) |
Solved a threading issue and made moving object collisions be detected |
April 1, 2020, 09:59 (GMT) |
Fix T75222: Crash activating menu search |
April 1, 2020, 09:47 (GMT) |
Cleanup: clang-format |
April 1, 2020, 09:44 (GMT) |
better handling when id has wrong type |
April 1, 2020, 09:34 (GMT) |
better support for building without simulation type |
April 1, 2020, 09:31 (GMT) |
show some builtin nodes in menu |
April 1, 2020, 09:27 (GMT) |
support adding new simulation from header |
April 1, 2020, 09:16 (GMT) |
cleanup simulation property of space |
April 1, 2020, 08:56 (GMT) |
Merge branch 'simulation-tree-arc' into embedded_simulation_node_tree |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021