February 15, 2020, 12:54 (GMT) |
GPencil: Cleanup unused code |
February 15, 2020, 12:44 (GMT) |
Cleanup: fix compiler warning |
February 15, 2020, 12:44 (GMT) |
Fix macOS build warnings about Boost symbol visibility The default in Boost changed from global to hidden, but other libraries do not use hidden symbols which gives warnings at link time on macOS. |
February 15, 2020, 12:44 (GMT) |
Fix T67924: transform right/up arrow keys not working on macOS |
February 15, 2020, 12:44 (GMT) |
February 15, 2020, 12:44 (GMT) |
February 15, 2020, 12:41 (GMT) |
GPencil: Remove old parameters from presets templates |
February 15, 2020, 12:29 (GMT) |
GPencil: Cleanup formating issue |
February 15, 2020, 09:19 (GMT) |
GPencil: Remove unused define |
February 15, 2020, 09:17 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.h source/blender/draw/engines/overlay/overlay_extra.c |
February 15, 2020, 09:13 (GMT) |
GPencil: Disable VFXs in Solid mode The VFX must be visible in Material or Render shading mode only. |
February 15, 2020, 08:07 (GMT) |
Keymap: Add front/back Alt-MMB absolute view axis switching Oversight in previous commit. |
February 15, 2020, 07:59 (GMT) |
Keymap: move weight & vertex paint handling before pose mode This is needed so pose keymap doesn't override weight paint, which currently prevents the weight paint context menu from showing. Logically pose mode is secondary when used in combination with weight paint, so evaluate it afterwards. Also move vertex paint keymap since they have a lot in common, it's simpler to keep them evaluated at the same place. Resolves T73384 |
February 15, 2020, 07:46 (GMT) |
Cleanup: duplicate calls to add keymap handlers |
February 15, 2020, 07:13 (GMT) |
Fix warp modifier invert vertex group duplicate flag |
February 15, 2020, 06:55 (GMT) |
Fix T58571: Limited dissolve ignores boundaries between delimited faces When a vertex between two edges is being collapsed, it's important that edges between delimiting faces use the angle between edges without scaling it down. While faces with different materials wont ever be merged into a single face, all the detail between the two faces may be removed. |
February 15, 2020, 04:58 (GMT) |
Cleanup: spelling |
February 15, 2020, 04:24 (GMT) |
Fix T73796: Memory leak saving image |
February 15, 2020, 04:24 (GMT) |
Cleanup: comment unused node defines |
February 15, 2020, 04:24 (GMT) |
Cleanup: remove various unused defines |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021