February 15, 2020, 20:09 (GMT) |
Cleanup: refactor GPU material attribute and texture requests |
February 15, 2020, 19:33 (GMT) |
Cleanup: split off code from gpu_codegen.c into smaller files |
February 15, 2020, 19:33 (GMT) |
Cleanup: don't perform some GPU shader codegen operations twice |
February 15, 2020, 19:32 (GMT) |
Fix potential crash with Eevee render of missing image textures This NULL check is needed elsewhere, do it here as well. |
February 15, 2020, 19:31 (GMT) |
Fix Eevee shader node error when using both RGB and vector curve nodes |
February 15, 2020, 19:31 (GMT) |
Fix crash in some Eevee shader node setups after vector math node changes |
February 15, 2020, 19:31 (GMT) |
Cleanup: remove WITH_EMBREE make deps option No other default enabled libraries have an option either. |
February 15, 2020, 19:26 (GMT) |
Cleanup: Silence warnings |
February 15, 2020, 18:18 (GMT) |
GPencil: Add new Blend parameter to Glow effect Still pending the implementation. This commit only adds the parameter in the UI. |
February 15, 2020, 18:02 (GMT) |
GPencil: New Glow rotation parameter Similar to Blur rotate parameter. |
February 15, 2020, 17:44 (GMT) |
GHOST: Init New Windows with a closer theme color The user theme is loaded after window creation so we should create the window with a color that at least matches the default theme. Differential Revision: https://developer.blender.org/D6858 |
Revision 4d74116 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:55 (GMT) |
initial MultiFunctionID |
Revision bd42f7c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:52 (GMT) |
remove operation hash of functions, a more reliable system is necessary |
February 15, 2020, 15:22 (GMT) |
GPencil: Cleanup function using SWAP macro |
February 15, 2020, 15:18 (GMT) |
Fix T73763: Laggy when zooming a node editor with International Fonts Two main reasons for the lag: - Allocation of memory with transfer to GPU. - BLF_cache_clear(); The (partial) solution is to avoid memory allocating in some setups through the `GPU_texture_clear`. Differential Revision: https://developer.blender.org/D6837 |
February 15, 2020, 15:18 (GMT) |
GPU: Add GPU support to fill a texture image with a constant value This solution is optimized for GL version 4.4 or greater. |
February 15, 2020, 15:15 (GMT) |
GPencil: Set collision box aligned to axis If the box was not aligned, the detection fails. |
February 15, 2020, 15:09 (GMT) |
Transform: Deduplicate time snap code |
February 15, 2020, 14:41 (GMT) |
GPencil: Add RNA properties for stroke bound box |
February 15, 2020, 13:03 (GMT) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021