October 1, 2019, 15:45 (GMT) |
Cleanup: name of image poll function |
October 1, 2019, 15:26 (GMT) |
Fix T70317: Equal clip range crashing in Hue Correct & RGB Curves Nodes It takes many changes to support the drawing of zero-sized curves. Best skip these cases to avoid crash. Blender 2.79 had no support either. |
October 1, 2019, 14:44 (GMT) |
Image: add resize operator Now possible with new image undo, was added for testing but seems generally useful. |
October 1, 2019, 14:44 (GMT) |
Image: support storing full image buffers for each undo step Update image undo to store buffers for each step: - Undo buffers share tiles to avoid using too much memory. - Undo support for different sized buffers allowing operations such as crop or resize. - Paint tiles have been split into separate API/storage. - Painting speed wont be impacted significantly since storing the extra tiles is done after the stroke & only for the first undo step. Resolves T61263, see D5939 for details. |
October 1, 2019, 14:36 (GMT) |
Cleanup: convert some macros to functions |
October 1, 2019, 14:21 (GMT) |
Cleanup: avoid multiple active vertex loops |
October 1, 2019, 14:10 (GMT) |
Sculpt: enable 3D paint cursor for multires |
October 1, 2019, 14:10 (GMT) |
Cleanup: internal sculpt refactoring related to multires, no user visible changes |
October 1, 2019, 14:10 (GMT) |
Cleanup: slightly more efficient access to PBVH multires grid key |
October 1, 2019, 14:10 (GMT) |
Cleanup: abstract sculpt floodfill code |
October 1, 2019, 14:10 (GMT) |
Cleanup: avoid accessors, reduce memory usage, multithread dirty mask |
October 1, 2019, 14:10 (GMT) |
Cleanup: make sculpt vertex random access API read-only |
October 1, 2019, 14:10 (GMT) |
Cleanup: prefer PBVH iterator over random vertex access in some places |
October 1, 2019, 14:10 (GMT) |
Cleanup: avoid unnecessary brush radius test in mask expand |
October 1, 2019, 14:10 (GMT) |
Cleanup: don't go through sculpt accessor functions multiple times |
October 1, 2019, 14:10 (GMT) |
Cleanup: compiler warning |
October 1, 2019, 14:10 (GMT) |
BLI: optimize GSQueue implementation to allocate in chunks, like BLI_Stack |
October 1, 2019, 14:02 (GMT) |
Fix T70206 Texture Paint: UV shadow doesnt show up |
October 1, 2019, 14:02 (GMT) |
Fix T70325 EEVEE: Performance regression with large nodetrees This was caused by nodeChainIter which is not linear complexity. Introduce nodeChainIterBackwards to iterate backwards faster. |
October 1, 2019, 13:32 (GMT) |
GPencil: New Tools for transforming UVs The new tools are for translate, rotate and scale the UVs for any fill stroke using texture. This was a missing option for UVs in grease pencil. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021