September 19, 2019, 12:03 (GMT) |
Fix missing 3D viewport solid shading mode request for UVs and vertex colors This probably fixes no current issues, because there is another one causing these to be computed unnecessarily. |
September 19, 2019, 11:43 (GMT) |
Cycles: Followup fix for my previous commit, there were uninitialized variable. |
September 19, 2019, 11:39 (GMT) |
Cycles: Another fix for deferred ray marching, this time a buffer underflow. |
September 19, 2019, 11:37 (GMT) |
Cycles: More consolidation for deferred ray marching |
September 19, 2019, 10:58 (GMT) |
Cycles: Deferred ray marching now correctly spearates multiple intersections with the same object |
September 19, 2019, 10:54 (GMT) |
Fix T70060: Add bgl wrapper for glVertexAttribIPointer |
September 19, 2019, 10:37 (GMT) |
Cycles: Fixed bug where deferred ray marching would always march to infinity |
September 19, 2019, 10:30 (GMT) |
Cycles: Fixed a mistake in my previous volume change - deferred ray marching would count multiple intersections of the same volume incorrectly. |
September 19, 2019, 10:28 (GMT) |
Cycles: adding provisions to prevent volume stack overflow, don't add the same volume object twice even when there's empty space in between |
September 19, 2019, 10:07 (GMT) |
userdef_defaults for 'Render In' and 'File Browser' Otherwise --factory-startup would e.g render as `Keep User Interface` (which is supposed to be `New Window` by default) Reviewers: brecht Differential Revision: https://developer.blender.org/D5851 |
September 19, 2019, 10:06 (GMT) |
Clean-up/safety check in new BKE_mesh_copy_settings(). From rBe7a514369fe70, since I did not have time to do proper review in D5808... Note that we could also consider that shallow copy of src should never be dst of that function and add some asserts instead. For now going the safest and simplest way though. |
September 19, 2019, 09:58 (GMT) |
Cycles: fixed BV-5 - state update on volume bounce was overwriting bounce index and caused early path termination |
September 19, 2019, 09:55 (GMT) |
Cycles: Fixed an issue with deferred ray marching where it wouldn't update the volume stack properly for volume scattering. |
September 19, 2019, 09:51 (GMT) |
Cleanup: Spelling in comment |
September 19, 2019, 09:51 (GMT) |
Fix T67934: Weight paint doesn't work with Subsurf/Multires This is a regression since PBVH was introduced for weight paint. The solution is: treat subsurf and multires modifiers as deforming ones for the weight painting. This is an easiest solution to make PBVH use subdivided location of original vertices. This change could simplify some of the weight paint by removing the grids check, since PBVH is not supposed to be built from grids in this case anymore. Differential Revision: https://developer.blender.org/D5751 |
September 19, 2019, 09:51 (GMT) |
Subdiv: Add vertex deformation callback to multires/subsurf Currently unused but the intention is to use this to hook up these modifiers to a generic deformed PBVH to make it easier to sculpt or paint on a subdivided mesh. |
September 19, 2019, 09:51 (GMT) |
Subdiv: Add deformation-only subdivision Is intended to be used to generate an array of coordinates of coarse vertices placed to the final subdivided position. |
September 19, 2019, 09:51 (GMT) |
Subdiv: Cleanup, comments |
September 19, 2019, 09:40 (GMT) |
Cycles: Small fix for deferred ray marching. |
September 19, 2019, 09:32 (GMT) |
Fix T66154: viewlayer hide/exclude settings getting lost for linked collections The problem was that the object and collection pointers in Base and LayerCollection would get lost of file read. Normally such ID pointers would be resolved by pointing to an ID_ID placeholder which has the datablock name, and then replacing it will the real datablock. However ID_ID is only written for directly linked datablocks. This adds the concept of an indirectly linked datablock with a weak reference to it. For this we write an ID_ID_WEAK_REF code, which is a reference that will only be resolved if the datablock was read for another reason. Differential Revision: https://developer.blender.org/D4416 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021