Blender Git Loki

Kaikki Blender Git kommitit.

Page: 235 / 8462

September 20, 2021, 06:44 (GMT)
Cleanup: spelling
September 20, 2021, 06:34 (GMT)
Add support for sculpt data.
September 20, 2021, 06:33 (GMT)
Deduplicate evaluator implementations.
September 20, 2021, 06:33 (GMT)
Cleanup, typo.
September 20, 2021, 06:33 (GMT)
Precise comment for subsurf_data_eval.
September 20, 2021, 06:33 (GMT)
Add check on the GPU backend, only OpenGL is supported for now.
September 20, 2021, 06:33 (GMT)
Comment function as not thread safe.
September 20, 2021, 06:33 (GMT)
Use type enum for evaluator type.
September 20, 2021, 06:33 (GMT)
Reintroduce OpenSubdiv_BufferInterface to keep Blender's GPU code
separate from the generic OpenSubDiv code.
September 20, 2021, 06:32 (GMT)
Merge branch 'master' into subdivision_work
September 20, 2021, 06:20 (GMT)
Made changes as per revision suggestions
September 20, 2021, 04:28 (GMT)
Merge branch 'master' into soc-2021-curve-fillet
Revision c773443 by Hans Goudey (master)
September 20, 2021, 03:08 (GMT)
Fix: Incorrect default values for the curve trim node

The default end factor should be 1. The proper value for the default end
length is somewhat arbitrary, but it shouldn't be zero.
Revision f973e0b by Hans Goudey (master)
September 20, 2021, 00:01 (GMT)
Fix: Spline length calculation fails with no evaluated points

The case that checked whether there were evaluated edges was incorrect,
since two points are needed for an edge. Then also avoid running the
accumulation for an empty span.
Revision c9e835f by Hans Goudey (master)
September 19, 2021, 23:59 (GMT)
Fix build error after previous commit

Incorrect renaming and use of enum after search and replace.
Revision 25aa943 by Hans Goudey (master)
September 19, 2021, 23:54 (GMT)
Cleanup: Fix/improve variable names and comments
September 19, 2021, 23:17 (GMT)
Sculpt: Brush channels names are now lower-case instead
of upper case.
September 19, 2021, 22:35 (GMT)
Sculpt: brush engine stuff

BrushChannels are now stored in linked lists
instead of simple arrays. This helps to
avoid memory corruption.

I had originally wanted to be able to pass
BrushChannels by value, but that doesn't really
work since they heap allocd data (the input
mapping curves).
September 19, 2021, 22:08 (GMT)
Merge branch 'temp-asset-browser-catalogs' into temp-asset-browser-catalogs-ui
September 19, 2021, 21:50 (GMT)
Merge branch 'master' into temp-asset-browser-catalogs
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021