May 18, 2019, 17:13 (GMT) |
Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object Due to popular demand, this switches the number key mode order, so that it goes: 1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand. Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially. |
May 18, 2019, 16:34 (GMT) |
make.bat: Add option to only update sources from git. SVN takes a long time to sync even if there are no updates, the `code_update` parameter gives the option opt out of the SVN updates. This is a developer option, people just wanting to build blender and not do any development are highly recommended to keep using the `update` method. |
May 18, 2019, 15:25 (GMT) |
Edit Mesh Selection Drawing: Make sure the state of point size is enabled. |
May 18, 2019, 13:58 (GMT) |
Fix T54686: objects don't occlude each other for edit-mesh select (part 2) The previous fix 8a6414ed46f66, resolved selection picking but didn't work for box/circle/lasso select. - Add ED_select_buffer_utils.h for general select-buffer operations unrelated to edit-mesh. - Circle select still needs to cache select-id's for each update. |
May 18, 2019, 13:55 (GMT) |
Cleanup: remove unused argument |
Revision 5b6b741 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) May 18, 2019, 13:01 (GMT) |
Disable rendering of the orginal scene in the script. |
May 18, 2019, 12:43 (GMT) |
Revision abf50bc by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) May 18, 2019, 11:41 (GMT) |
Merge branch 'master' into soc-2018-npr |
May 18, 2019, 10:54 (GMT) |
Fix T64762: incorrect textures for non-color images with an alpha channel |
May 18, 2019, 10:45 (GMT) |
Fix T64791: light sun angle not saved There is a deeper problem here with DNA_struct_elem_find and Lamp/Light name aliasing, to be fixed separately. |
May 18, 2019, 10:42 (GMT) |
Fix image not being marked as modified on texture paint undo/redo |
May 18, 2019, 10:19 (GMT) |
Windows: use more standard button layout in quit dialog macOS and Linux remain the same as before. Ref D3118. |
May 18, 2019, 09:53 (GMT) |
Fix for Python error due to file missing from last commit |
May 18, 2019, 09:50 (GMT) |
Fix use of deprecated DoF distance property |
May 18, 2019, 09:42 (GMT) |
Mesh: remove Double Sided lighting option, it does nothing in the new viewport This is legacy option from fixed-function graphics hardware, where per-vertex lighting meant this had a significant performance impact. |
May 18, 2019, 08:35 (GMT) |
Cleanup: remove unused GHOST quit dialog code |
May 18, 2019, 08:31 (GMT) |
macOS: always use the Blender quit dialog, like other platforms The same was done for Windows, but some extra changes were needed to make it work on macOS. This is required because the Blender quit dialog now contains additional settings for image saving. |
May 18, 2019, 08:05 (GMT) |
UI: Sequencer menus - Rename Frame menu to Navigation, and move to View menu - Add missing Zoom entry to View menu - Move the Snap/Offset items to the Transform menu - Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu - Added more separators where it makes sense Suggestions by Peter Fog (tintwotin) |
May 17, 2019, 23:36 (GMT) |
Industry Compat keymap: Sequencer fixes - Use consistent animation controls - Use consistent keys for Select More/Less & Select Linked |
May 17, 2019, 23:11 (GMT) |
UI: Sequencer menus Add missing menu entries: - Select Box - Sound Crossfade - Toggle Meta - Gap Remove Also: - Rename menu entries to use Playhead rather than the ambiguous Frame - Use icons for the rest of the Add menu categories Thanks to user tintwotin for pointing out the missing items |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021