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November 30, 2018, 04:35 (GMT)
Outliner: Implement 3 levels of viewport visibility

Now collection and objects can be either:
* Hidden for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.

Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.

See T57857 for discussion.
November 30, 2018, 04:35 (GMT)
Outliner: eyes for collection affect collection visibility

As oppose to affect the collection objects' visibility.
November 30, 2018, 04:35 (GMT)
Per view-layer collection visibility

[re-committing]

We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
November 30, 2018, 04:35 (GMT)
Cleanup: ensure '_END' macros end with a semicolon

Missing these breaks auto-indent for editors that don't expand macros.
November 30, 2018, 04:28 (GMT)
Remove from Local View operator

This was the old, obscure, little known, M shortcut operator when in local view
back in the 2.7x days.
November 30, 2018, 04:22 (GMT)
Cleanup: name macros w/ matching BEGIN/END
November 30, 2018, 04:11 (GMT)
Merge branch 'master' into blender2.8
November 30, 2018, 04:08 (GMT)
Cleanup: name macros w/ matching BEGIN/END
November 30, 2018, 03:58 (GMT)
Merge branch 'master' into blender2.8
November 30, 2018, 03:56 (GMT)
Cleanup: style
November 30, 2018, 03:23 (GMT)
Cleanup: duplicate include
November 30, 2018, 03:23 (GMT)
Cleanup: style
November 30, 2018, 02:33 (GMT)
Fix sculpt app-template editing the users startup
November 30, 2018, 02:33 (GMT)
PyAPI: add load_factory_startup_post handler

Needed so we can apply changes to the startup file,
only in the case when it's load loaded from a user-saved startup.
November 30, 2018, 02:24 (GMT)
Merge branch 'master' into blender2.8
November 30, 2018, 02:21 (GMT)
Cleanup: unused return arg
November 30, 2018, 01:02 (GMT)
Workbench: StudioLight: Fix worldspace rotation
November 30, 2018, 01:02 (GMT)
Workbench: Cleanups & Simplifications

* Move the curvature computation to the cavity pass: One can argue it's not
the best performance wise (it gets a tiny perf pernalty if it is done
alone without the ssao), but it make the code cleaner and reduce
considerably the number of shader variation possible.
* Lower shader variation to 2^8 instead of 2^12
November 30, 2018, 01:02 (GMT)
GPUTexture: Add support for GL_R16 texture format
November 30, 2018, 00:48 (GMT)
attempt for fixing fake cloth + dynamic fracture
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021