November 30, 2018, 04:35 (GMT) |
Outliner: Implement 3 levels of viewport visibility Now collection and objects can be either: * Hidden for all the view layers. * Hidden for a view layer but not necessarily for all others. * Visible for a view layer but not necessarily for all others. Regarding icons: Whatever we decide to use for the "Hidden for all view layers" needs to be a toggle-like icon. Because when viewing "Scenes" instead of "View Layer" in the outliner we should be able to edit the collection "Hidden for all the view layers" as an on/off option. See T57857 for discussion. |
November 30, 2018, 04:35 (GMT) |
Outliner: eyes for collection affect collection visibility As oppose to affect the collection objects' visibility. |
November 30, 2018, 04:35 (GMT) |
Per view-layer collection visibility [re-committing] We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change. |
November 30, 2018, 04:35 (GMT) |
Cleanup: ensure '_END' macros end with a semicolon Missing these breaks auto-indent for editors that don't expand macros. |
November 30, 2018, 04:28 (GMT) |
Remove from Local View operator This was the old, obscure, little known, M shortcut operator when in local view back in the 2.7x days. |
November 30, 2018, 04:22 (GMT) |
Cleanup: name macros w/ matching BEGIN/END |
November 30, 2018, 04:11 (GMT) |
Merge branch 'master' into blender2.8 |
November 30, 2018, 04:08 (GMT) |
Cleanup: name macros w/ matching BEGIN/END |
November 30, 2018, 03:58 (GMT) |
Merge branch 'master' into blender2.8 |
November 30, 2018, 03:56 (GMT) |
Cleanup: style |
November 30, 2018, 03:23 (GMT) |
Cleanup: duplicate include |
November 30, 2018, 03:23 (GMT) |
Cleanup: style |
November 30, 2018, 02:33 (GMT) |
Fix sculpt app-template editing the users startup |
November 30, 2018, 02:33 (GMT) |
PyAPI: add load_factory_startup_post handler Needed so we can apply changes to the startup file, only in the case when it's load loaded from a user-saved startup. |
November 30, 2018, 02:24 (GMT) |
Merge branch 'master' into blender2.8 |
November 30, 2018, 02:21 (GMT) |
Cleanup: unused return arg |
November 30, 2018, 01:02 (GMT) |
Workbench: StudioLight: Fix worldspace rotation |
November 30, 2018, 01:02 (GMT) |
Workbench: Cleanups & Simplifications * Move the curvature computation to the cavity pass: One can argue it's not the best performance wise (it gets a tiny perf pernalty if it is done alone without the ssao), but it make the code cleaner and reduce considerably the number of shader variation possible. * Lower shader variation to 2^8 instead of 2^12 |
November 30, 2018, 01:02 (GMT) |
GPUTexture: Add support for GL_R16 texture format |
November 30, 2018, 00:48 (GMT) |
attempt for fixing fake cloth + dynamic fracture |
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