Revision 13a654d by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) November 14, 2018, 03:34 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr |
Revision 821aa86 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) November 14, 2018, 03:32 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr # Conflicts: # release/scripts/startup/bl_ui/properties_scene.py |
November 14, 2018, 00:55 (GMT) |
Paint: remove brush select paint_mode Instead check which property has been set. |
November 14, 2018, 00:27 (GMT) |
Merge branch 'master' into blender2.8 |
November 14, 2018, 00:20 (GMT) |
Cleanup: naming for paint modes - Rename ePaint* -> PAINT_MODE_*. - Use PAINT_OVERLAY_ prefix for eOverlayControlFlags. |
November 13, 2018, 23:48 (GMT) |
Fix gizmo handler initialization w/ quad-view It's not enough to get the active window region, now the region is passed in as an argument. |
November 13, 2018, 23:33 (GMT) |
Fixup for view3d collection name drawing when no active object |
November 13, 2018, 22:54 (GMT) |
Merge branch 'master' into blender2.8 |
November 13, 2018, 22:47 (GMT) |
WM: enforce descriptions being NULL or defined Without this bugs slip through that don't null check the descriptions since many were set to empty strings. |
November 13, 2018, 22:26 (GMT) |
Cleanup: python doc-strings Indentation & trailing space. |
November 13, 2018, 22:05 (GMT) |
Cleanup: python doc-strings Indentation & trailing space. |
November 13, 2018, 20:39 (GMT) |
Add active collection to viewport "name" stats Only visible when in object mode. Most of the time we will have the active object not being a part of the active collection. So it is important to clearly communicate what is the active collection, so users know for instance where new or appended objects will be added to. |
November 13, 2018, 20:34 (GMT) |
Add active collection to stats bar Only show the collection name when in object mode. It is not relevant in any other mode. |
November 13, 2018, 20:14 (GMT) |
Util to get collection UI name Note we still have hardcoded IFACE_("Scene Collection") in the outliner. I'm ok with getting of them as well, though no strong feelings here. |
November 13, 2018, 20:02 (GMT) |
Fix tool keymaps not working properly after recent changes. Not sure this is the best fix, but this should be working. Regardless it seems good to tag active tool keymaps as such. |
November 13, 2018, 19:29 (GMT) |
Keymaps: minor code refactor to abstract some events, no functional changes. |
November 13, 2018, 18:29 (GMT) |
Keymaps: reload key configuration when changing select mouse. For configuration scripts that want to change keymaps based on this setting. |
November 13, 2018, 18:11 (GMT) |
Depsgraph: fix missing relations for drivers on ShaderNode properties. Also fix duplicate driver to target relations due to a redundant line. |
November 13, 2018, 17:53 (GMT) |
GP: Don't calculate fast drawing when playing |
November 13, 2018, 17:22 (GMT) |
Keymap: code refactor to makes some events changeable with parameters. No functional changes. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021