November 9, 2018, 06:48 (GMT) |
Correct error in last commit |
November 9, 2018, 06:41 (GMT) |
Icons: rename gpencil |
November 9, 2018, 06:33 (GMT) |
Icons: update to r62155 - Tweaked GP toolbar icons and added Line, Rectangle & Circle. - Added the remaining toolbar icons for all our paint & sculpt modes. - Made all the toolbar icons the same simple style. |
November 9, 2018, 06:18 (GMT) |
Cleanup: de-duplicate poll function |
November 9, 2018, 06:12 (GMT) |
Tool System: add grease pencil primitive tool |
November 9, 2018, 02:26 (GMT) |
UI: Decrease the fade in/out time of regions with region overlap on. |
November 9, 2018, 02:18 (GMT) |
UI: tweak object type active state The state of the objects visibility should only impact the 'active' display of the select icon, not it's self. |
November 9, 2018, 02:14 (GMT) |
Cleanup: use proportional edit template for keymap |
November 9, 2018, 02:14 (GMT) |
Cleanup: use tuple instead of dict This just loops over pairs so no mapping is needed. |
November 9, 2018, 01:58 (GMT) |
November 9, 2018, 01:46 (GMT) |
Cleanup: de-duplicate keymap items |
November 9, 2018, 01:18 (GMT) |
UI: Name added LightProbe objects after their type. Just like Light objects do. Thanks ThinkingPolygons from DevTalk forums for suggesting this! See T56950 |
November 9, 2018, 00:51 (GMT) |
readme: remove 'game creation'. |
November 9, 2018, 00:51 (GMT) |
Merge branch 'master' into blender2.8 |
November 9, 2018, 00:49 (GMT) |
readme: use name 'macOS' |
November 9, 2018, 00:43 (GMT) |
Keymap: skip loading the keymap preset in background mode Caused a crash on exit and isn't needed. |
November 9, 2018, 00:33 (GMT) |
Keymap: move builtin keymaps from C to Python This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907 |
November 8, 2018, 21:33 (GMT) |
Mantaflow: Update for new outflow flag Trigger outflow object allocation when active outflow objects present in scene |
November 8, 2018, 21:33 (GMT) |
Mantaflow: Updated entire smoke.c code Big customizations to make old smoke.c work with smoke and liquids |
November 8, 2018, 21:32 (GMT) |
Mantaflow: Updated types for outflow Added new flag for active outflow |
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