Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2886 / 8462

November 9, 2018, 06:48 (GMT)
Correct error in last commit
November 9, 2018, 06:41 (GMT)
Icons: rename gpencil
November 9, 2018, 06:33 (GMT)
Icons: update to r62155

- Tweaked GP toolbar icons and added Line, Rectangle & Circle.
- Added the remaining toolbar icons for all our paint & sculpt modes.
- Made all the toolbar icons the same simple style.
November 9, 2018, 06:18 (GMT)
Cleanup: de-duplicate poll function
November 9, 2018, 06:12 (GMT)
Tool System: add grease pencil primitive tool
November 9, 2018, 02:26 (GMT)
UI: Decrease the fade in/out time of regions with region overlap on.
November 9, 2018, 02:18 (GMT)
UI: tweak object type active state

The state of the objects visibility should only impact
the 'active' display of the select icon, not it's self.
November 9, 2018, 02:14 (GMT)
Cleanup: use proportional edit template for keymap
November 9, 2018, 02:14 (GMT)
Cleanup: use tuple instead of dict

This just loops over pairs so no mapping is needed.
November 9, 2018, 01:58 (GMT)
UI: Tweaks to Object Types Visibility popover.

Replace checkbox for visibility with eye icon instead.
Thanks a.monti and zebus3d for the help.

Closes T57714
Part of UI Paper Cuts T56950
November 9, 2018, 01:46 (GMT)
Cleanup: de-duplicate keymap items
November 9, 2018, 01:18 (GMT)
UI: Name added LightProbe objects after their type.

Just like Light objects do.

Thanks ThinkingPolygons from DevTalk forums for suggesting this!

See T56950
Revision 2c2c996 by Campbell Barton (master)
November 9, 2018, 00:51 (GMT)
readme: remove 'game creation'.
November 9, 2018, 00:51 (GMT)
Merge branch 'master' into blender2.8
November 9, 2018, 00:49 (GMT)
readme: use name 'macOS'
November 9, 2018, 00:43 (GMT)
Keymap: skip loading the keymap preset in background mode

Caused a crash on exit and isn't needed.
November 9, 2018, 00:33 (GMT)
Keymap: move builtin keymaps from C to Python

This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`

This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.

- Each preset defines 'keyconfig_data'
which can be shared between presets.

- Some of the utility functions for generating keymap items still
need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
November 8, 2018, 21:33 (GMT)
Mantaflow: Update for new outflow flag

Trigger outflow object allocation when active outflow objects present in scene
November 8, 2018, 21:33 (GMT)
Mantaflow: Updated entire smoke.c code

Big customizations to make old smoke.c work with smoke and liquids
November 8, 2018, 21:32 (GMT)
Mantaflow: Updated types for outflow

Added new flag for active outflow
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021