November 8, 2018, 21:32 (GMT) |
Mantaflow: Updated fluid modifier settings Updated fields for domain, flow and effector settings |
November 8, 2018, 21:32 (GMT) |
Mantaflow: Updated rna smoke code Necessary updates for new fluid parameters |
November 8, 2018, 21:32 (GMT) |
Mantaflow: Updated particle system Bug fix for display amount field and refactoring in general |
November 8, 2018, 21:32 (GMT) |
Mantaflow: Customization for particle system Added functionality to read mantaflow particle systems (FLIP + secondary) |
November 8, 2018, 21:32 (GMT) |
Mantaflow: Added bake configuration Handles entire baking setup |
November 8, 2018, 21:31 (GMT) |
Mantaflow: Updates in /blender/source A collection of smaller changes in the C files |
November 8, 2018, 21:31 (GMT) |
Mantaflow: Update other /intern packages Disabled old smoke code and added new speed vector code to cycles |
November 8, 2018, 21:31 (GMT) |
Mantaflow: Adapted build config CMake configuration update and macros for mantaflow |
November 8, 2018, 21:31 (GMT) |
Mantaflow: Updated particle and fluid modifier UI Made path field accessible after bake and removed obsolete UI text in particle settings |
November 8, 2018, 21:31 (GMT) |
Mantaflow: Customized UI for Manta fluids Single UI for smoke and liquid |
November 8, 2018, 21:28 (GMT) |
Mantaflow: Refactoring for smoke outflow Now setting outflow every frame, allowing walls to be keyframed |
November 8, 2018, 20:50 (GMT) |
Eevee: Fix broken Vector Transform node The Camera to Object space matrix was not implemented in gpu_codegen. |
November 8, 2018, 18:20 (GMT) |
Eevee: Add partial support for the Light Path Node This makes it possible to tweak indirect lighting in the shader. Only a subset of the outputs is supported and the ray depth has not exactly the same meaning: Is Camera : Supported. Is Shadow : Supported. Is Diffuse : Supported. Is Glossy : Supported. Is Singular : Not supported. Same as Is Glossy. Is Reflection : Not supported. Same as Is Glossy. Is Transmission : Not supported. Same as Is Glossy. Ray Length : Not supported. Defaults to 1.0. Ray Depth : Indicate the current bounce when baking the light cache. Diffuse Depth : Same as Ray Depth but only when baking diffuse light. Glossy Depth : Same as Ray Depth but only when baking specular light. Transparent Depth : Not supported. Defaults to 0. Transmission Depth : Not supported. Same as Glossy Depth. Caveat: Is Glossy does not work with Screen Space Reflections but does work with reflection planes (when used with SSR or not). We have to render the world twice for that to work. |
November 8, 2018, 18:20 (GMT) |
Eevee: Fix geometry node for environments and support true_normal Also minor cleanup for the Bump node. |
November 8, 2018, 18:20 (GMT) |
Eevee: Fix refraction materials Fix refraction depth not working without ScreenSpace Refraction. Fix ScreenSpace Refraction masking reflections. |
November 8, 2018, 18:06 (GMT) |
Fix wrong selectability icon in viewport menu. |
November 8, 2018, 18:00 (GMT) |
Fix X-Ray option showing in LookDev mode, where it does nothing. |
November 8, 2018, 17:53 (GMT) |
Fix depsgraph console warning after recent changes. |
November 8, 2018, 17:31 (GMT) |
Fix Cycles viewport render info overlapping other text. Now it shows more compact info below the view/object name. Render time and memory usage is left out, as in most cases this is not so important. These could be added back optionally if needed. |
November 8, 2018, 15:01 (GMT) |
UI: Tweaks to Add menu in Video Sequencer Editor. Mainly organization and bringing it closer to the Add menu in the 3D Viewport. * Icons for most top-level items when available. * New Transitions menu for Cross, Gamma Cross and Wipe. * Move Color and Text to top level. These options are used way too often to be in a submenu. Having a menu with 2 entries defeats the purpose, so I've removed it for now. I checked if add-ons used it and apparently not. It can be brought back if needed. * Avoid empty dropdown in Scene/Mask/Clip. Solution is ugly for now and should be improved in C. * Some effects couldn't be used without 1 or 2 strips selected, now the menu entry is grayed out accordingly. * Some more icons for other menus. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021