October 11, 2018, 22:54 (GMT) |
UI: move layer up/down reverse into the operator |
October 11, 2018, 17:16 (GMT) |
GP: Remove old simplify code The simplify is controlled by brush and thsi function is not used. |
October 11, 2018, 17:14 (GMT) |
GP: Reorder Userprefs grease pencil parameters |
October 11, 2018, 16:49 (GMT) |
GP: Invert merge down if layer list is reversed |
October 11, 2018, 16:30 (GMT) |
October 11, 2018, 16:30 (GMT) |
GP: Add new Userprefs parameter to reverse layer list This allows to configure the system as any other 2D software with the layers in a Top/Down order. |
October 11, 2018, 16:30 (GMT) |
Add new parameter to reverse UIList items Now, it was possible to invert the order of the UIlist using the filter, but it was impossible to know if the list was inverted or not. The problem with this is that any other element depending of this value could not be adjusted. See https://devtalk.blender.org/t/how-to-access-uilist-properties/2268 The new parameter allows to set the reverse order by default. When the list is set as reverse, it cannot be inverted again, so the invert button is removed of the filter. This change is needed to fix a requested feature for Grease Pencil (T56985) and because a lot of 2D softwares use the drawing layers in the inverse order used in Blender. |
October 11, 2018, 15:45 (GMT) |
Fix T56898: misaligned icons in buttons in popovers. |
October 11, 2018, 15:36 (GMT) |
Fix (unreported) wrong 'use_sep' setting for menu items. This option defines whether or not menu items drawing code must separate drawstring in two, keeping right part at all cost. This is used to show shortcuts of operators' enum entries usually. Previous way to decide that was based on button having an RNA prop pointer, assuming those without it were not 'data buttons' and hence needed the shortcut special handling thingy. That's wrong is many, many cases (especially since search templates often generate more than one buttons, not all linked to actual RNA data). So instead now checking whether a button has an optype set or not, hopefully this will be much more accurate... Other solution if thsi also fails, is to add new flag to buttons, and explicitely set it when needed, instead of trying to guesstimate... |
October 11, 2018, 14:05 (GMT) |
GP: Cleanup duplicate code moving to function |
October 11, 2018, 13:18 (GMT) |
GP: Cleanup duplicate code |
October 11, 2018, 12:20 (GMT) |
UI: increase spacing between icon and text. To avoid the icon and text blending together too much, which happens with the new monochrome and slightly bigger icons. |
October 11, 2018, 12:19 (GMT) |
UI: tweak vertical centering of text in buttons. This effectively moves up the text by one pixel to make it look more centered in the button and relative to the icon. |
October 11, 2018, 12:06 (GMT) |
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics. Interactive button added on time line. |
October 11, 2018, 11:20 (GMT) |
Eevee: Fix blank output if scene complexity is high Encountered on Nvidia + Linux, it seems that doing everything all at once can make the driver give up the whole command list and return nothing as the output of the render. |
October 11, 2018, 06:23 (GMT) |
DRW: add mapped edit-mode face-dot drawing |
October 11, 2018, 06:02 (GMT) |
Missed when bumping flags Ideally these wouldn't be repeated in multiple places. |
October 11, 2018, 05:53 (GMT) |
DRW: Initial edit-mode cage support Modifiers such as sub-surf and mirror now work with show-on-cage. Selection and loose geometry still needs to be supported. |
October 11, 2018, 05:43 (GMT) |
DRW: add ability to skip drawing vertices |
October 11, 2018, 05:34 (GMT) |
Cleanup: make BKE_mesh_ensure_normals_for_display public |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021