October 5, 2018, 03:13 (GMT) |
Tool System: initial support for UV-sculpt This currently conflicts with the UV-sculpt toggle being manually set, ideally this would work more like other paint modes in Blender. |
October 5, 2018, 02:53 (GMT) |
Cleanup: use PyModule_AddIntConstant |
October 5, 2018, 01:22 (GMT) |
Fix invalid flag passed to mesh batch dirty tag |
October 5, 2018, 00:29 (GMT) |
October 4, 2018, 23:49 (GMT) |
October 4, 2018, 21:27 (GMT) |
GP: Move grid parameters to GP object data level The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects. Also added a color option. |
October 4, 2018, 16:55 (GMT) |
Fix T56268: display the correct rest shape for B-Bones in Edit Mode. The rest shape of B-Bones is actually affected by custom handles or the default connected parent/child mechanism. Ignoring these effects thus leads to the edit mode shape being different from the actual rest pose. This splits the b_bone_spline_setup function that is used to compute the correct rest and pose shape from pose channels into two parts, and applies the data structure independent half to edit mode. In order to access the custom handle settings in Edit Mode, they are moved to Bone and EditBone, while the bPoseChannel fields are downgraded in status to a cache for performance. Also, instead of flags, introduce an enum to specify the handle operation modes, so that new ones could be added later. Reviewers: aligorith, brecht Differential Revision: https://developer.blender.org/D3588 |
October 4, 2018, 16:55 (GMT) |
Move B-Bone custom handle settings to Edit mode. Custom handle settings actually affect the B-Bone rest shape, so they should be changed in Edit mode rather than Pose mode. This is necessary to be able to display the correct rest shape of the bone in Edit Mode. Also, instead of flags, introduce an enum to specify the handle operation modes, so that new ones could be added later. Differential Revision: https://developer.blender.org/D3588 |
October 4, 2018, 16:54 (GMT) |
October 4, 2018, 16:54 (GMT) |
Cleanup: Remove some unneeded code Reviewers: fclem Differential Revision: https://developer.blender.org/D3767 |
October 4, 2018, 16:52 (GMT) |
Revert "UI: start maximized on X11 if possible, like other platforms." This reverts commit ac0dfcced30a75fed4017c0b5e1dc8600e6f1dd8. |
October 4, 2018, 16:51 (GMT) |
GPU Python: rename methods "shader_from_builtin" and "shader_code_from_builtin" to "from_builtin" and "code_from_builtin". |
October 4, 2018, 16:49 (GMT) |
GPU Python: Fix assert in PySequence_Fast_GET_SIZE |
October 4, 2018, 16:49 (GMT) |
tmp |
October 4, 2018, 16:12 (GMT) |
Fix channels region showing in timeline editors in startup templates. |
October 4, 2018, 15:53 (GMT) |
Gizmo: Fix artifacts when having large angles Reviewer: brecht Differential Revision: https://developer.blender.org/D3765 |
October 4, 2018, 15:52 (GMT) |
Units: Change '1000 Kilograms' to 'Tonnes' Reviewers: brecht Differential Revision: https://developer.blender.org/D3766 |
October 4, 2018, 13:48 (GMT) |
Fix T57062: missing preview range drawing in graph editor. |
October 4, 2018, 13:26 (GMT) |
UI: duplicate X-ray option in popover, makes relation with alpha more clear. |
October 4, 2018, 12:57 (GMT) |
Fix T57040 Mesh Disappearing after exiting edit mode in sculpt |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021