September 26, 2018, 00:47 (GMT) |
Cleanup: redundant include |
September 26, 2018, 00:19 (GMT) |
Merge branch 'master' into blender2.8 |
September 26, 2018, 00:19 (GMT) |
Merge branch 'master' into blender2.8 |
September 26, 2018, 00:10 (GMT) |
Multi-Objects: Selects similar face SIMFACE_COPLANAR Unlike 2.79 I am not using the comparison type to get coplanar planes that are above/below the plane. That seems arbritary at best, and a bit of a challenge to get it right. Also, I'm doing some shenanigans to use a single tree to store the face direction and the distance. Here in my tests it is working fine though. |
September 26, 2018, 00:05 (GMT) |
Cleanup: naming of DRW mesh weight API |
September 26, 2018, 00:01 (GMT) |
Cleanup: warnings, style |
September 25, 2018, 23:44 (GMT) |
BMesh: spin option to merge first/last For 360d revolutions this is almost always whats intended, enable by default. |
September 25, 2018, 22:58 (GMT) |
Multi-Objects: Select similar face SIMFACE_FACEMAP Facemap is per object, so we store them in a gset per object, and only check the object faces with its own facemaps. |
September 25, 2018, 22:58 (GMT) |
Remove wrongly copy/pasted comment on object_facemap_ops.c |
September 25, 2018, 22:49 (GMT) |
Curve Edit: Fix handles glitch when MSAA is enable |
September 25, 2018, 22:49 (GMT) |
Curve Edit: Cleanup/Improve/Fix handles drawing Now handles are drawn using index buffer instead of duplicating memory requirement. Also make use of shader tricks to draw handles antialiased, and respond to UI scalling. Make vertex point match edit mesh vertex size. |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_FREESTYLE Note: 2.7x seem to be checking for edge data instead of face, but I do not see why not to get FreestyleFace. |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_SMOOTH |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_NORMAL We could/can deduplicate the code with SIMVERT_NORMAL. |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_AREA and SIMFACE_PERIMETER Note: Not doing worldspace comparison for now. We would need to create new BM_face_calc_area and BM_face_calc_perimeter equivalent functions for that. Not sure if it is worth the trouble. |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_MATERIAL Note: Unlike 2.79 we are not comparing face->mat_nr, but the material itself. On top og that, if the material slot is empty we are just ignoring this face. |
September 25, 2018, 22:18 (GMT) |
Multi-Objects: Select similar face SIMFACE_SIDES |
September 25, 2018, 22:18 (GMT) |
Cleanup comments on select similar edge |
September 25, 2018, 22:18 (GMT) |
September 25, 2018, 22:18 (GMT) |
Remove warnings |
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