Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2993 / 8462

September 5, 2018, 18:23 (GMT)
Multi-Objects: UV_OT_smart_project
September 5, 2018, 18:02 (GMT)
Multi-Objects: UV_OT_snap_selected
September 5, 2018, 17:32 (GMT)
Fix T56657: Crash when creating a collection instance containing probes
September 5, 2018, 17:00 (GMT)
Edit Mesh: Add back the option to not highlight selected faces/edges

Do note that we force showing the face dot if we are in face select mode
but faces and edges overlays are disable to not loose the selected faces
entirely.
September 5, 2018, 17:00 (GMT)
UI: Change "Show Edge Seams" toggle position
September 5, 2018, 17:00 (GMT)
Cleanup: Remove unnecessary uniform
September 5, 2018, 17:00 (GMT)
Edit Mesh: Add support for draw option parameters

The visuals was already implemented but we could not toggle them off.
September 5, 2018, 17:00 (GMT)
Fix T56692: The edges are not highlighted in Mark Freestyle Edge

This was not ported yet.
September 5, 2018, 15:50 (GMT)
Fix GPU.offscreen to use depsgraph and updated API
September 5, 2018, 14:19 (GMT)
Multi-Objects: UV_OT_align and UV_OT_weld
September 5, 2018, 14:05 (GMT)
Merge branch 'master' into blender2.8
September 5, 2018, 13:56 (GMT)
CCG: Remove number of layers from key

The issue there was that number of layers did not include normals,
while element size counts bytes used by normals. This sounds very
fragile and dangerous to work further. Also, one value can easily
be delivered from another, so it is redundancy going on here.

Possible difference now is that multires subdivision will copy
normals to a higher levels. Shouldn't be big of a problem, since
leaving old normals and updating coordinates is not correct either.
September 5, 2018, 13:05 (GMT)
Fix for text alignment on multiple text boxes

The original code was already making a distinction between lines in the last
text box and all lines. However I removed that bit since when I tested the
values were the same (I tested with a single text box).

Bringing this distinction back.

Not addressed here: All boxes should respect the alignment. Which at the moment
they don't seem to fully do.
September 5, 2018, 12:56 (GMT)
UI: hide mesh mode element redo panel
September 5, 2018, 12:56 (GMT)
UI: remove delete redo panel

Since the option is now hidden from the UI, add to the object menu
(without this the key binding isn't discoverable).
September 5, 2018, 12:34 (GMT)
constraint UI label / tooltip clarifications

now having Search Method, Search Limit as labels, tooltips explain that this is related to shards as well
Revision 0894f07 by William Reynish / Brecht Van Lommel (master)
September 5, 2018, 11:48 (GMT)
UI: use grid flow for Cycles object settings.
September 5, 2018, 10:53 (GMT)
Fix T56695: Selecting an occluded object in xray causes crash
September 5, 2018, 09:37 (GMT)
GP: Set first color as default when create new Stroke or Monkey
September 5, 2018, 09:01 (GMT)
keyingsets_builtins: use keyword parameters
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021