September 5, 2018, 18:23 (GMT) |
Multi-Objects: UV_OT_smart_project |
September 5, 2018, 18:02 (GMT) |
Multi-Objects: UV_OT_snap_selected |
September 5, 2018, 17:32 (GMT) |
Fix T56657: Crash when creating a collection instance containing probes |
September 5, 2018, 17:00 (GMT) |
Edit Mesh: Add back the option to not highlight selected faces/edges Do note that we force showing the face dot if we are in face select mode but faces and edges overlays are disable to not loose the selected faces entirely. |
September 5, 2018, 17:00 (GMT) |
UI: Change "Show Edge Seams" toggle position |
September 5, 2018, 17:00 (GMT) |
Cleanup: Remove unnecessary uniform |
September 5, 2018, 17:00 (GMT) |
Edit Mesh: Add support for draw option parameters The visuals was already implemented but we could not toggle them off. |
September 5, 2018, 17:00 (GMT) |
September 5, 2018, 15:50 (GMT) |
Fix GPU.offscreen to use depsgraph and updated API |
September 5, 2018, 14:19 (GMT) |
Multi-Objects: UV_OT_align and UV_OT_weld |
September 5, 2018, 14:05 (GMT) |
Merge branch 'master' into blender2.8 |
September 5, 2018, 13:56 (GMT) |
CCG: Remove number of layers from key The issue there was that number of layers did not include normals, while element size counts bytes used by normals. This sounds very fragile and dangerous to work further. Also, one value can easily be delivered from another, so it is redundancy going on here. Possible difference now is that multires subdivision will copy normals to a higher levels. Shouldn't be big of a problem, since leaving old normals and updating coordinates is not correct either. |
September 5, 2018, 13:05 (GMT) |
Fix for text alignment on multiple text boxes The original code was already making a distinction between lines in the last text box and all lines. However I removed that bit since when I tested the values were the same (I tested with a single text box). Bringing this distinction back. Not addressed here: All boxes should respect the alignment. Which at the moment they don't seem to fully do. |
September 5, 2018, 12:56 (GMT) |
UI: hide mesh mode element redo panel |
September 5, 2018, 12:56 (GMT) |
UI: remove delete redo panel Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable). |
September 5, 2018, 12:34 (GMT) |
constraint UI label / tooltip clarifications now having Search Method, Search Limit as labels, tooltips explain that this is related to shards as well |
September 5, 2018, 11:48 (GMT) |
UI: use grid flow for Cycles object settings. |
September 5, 2018, 10:53 (GMT) |
Fix T56695: Selecting an occluded object in xray causes crash |
September 5, 2018, 09:37 (GMT) |
GP: Set first color as default when create new Stroke or Monkey |
September 5, 2018, 09:01 (GMT) |
keyingsets_builtins: use keyword parameters |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021