May 24, 2018, 16:10 (GMT) |
Drivers UI (Part of T55145) - WIP first steps towards getting a floating driver settings panel This commit adds a new menu entry - "Edit Driver" - the RMB menu that will show a popover panel displaying the settings for the driver you activated the menu item on. This shows the popover panel defined in yesterday's commit (GRAPH_PT_drivers_popover). It is possible to edit the driver settings from this panel now. However, do be warned that the functionality presented is highly WIP still. There are some unresolved issues, such as: - The popover disappears too easily on any mouse movements/clicks on anything, making the panel less useful right now than it should. - The layout still needs refining. Currently the layout that's there is a bit of a placeholder until we can play around with it a bit more to see/feel what feels good/right or what is too much. - The "Open Drivers Editor" on the bottom of the panel doesn't work. There are some tricky context tricky things that need to happen here to make that case work, since the operator button won't have the necessary context info. |
May 24, 2018, 15:49 (GMT) |
Fix typo in editmesh edge delete |
Revision 710b0b6 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 24, 2018, 14:49 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 24, 2018, 14:48 (GMT) |
UI: add top-level 'Edit' menu Use this for undo/redo, copy/paste & preferences. |
May 24, 2018, 14:46 (GMT) |
Cycles/Compositor: Add arctan2 operation to the Math node The Math node currently has the normal atan() function, but for actual angles this is fairly useless without additional nodes to handle the signs. Since the node has two inputs anyways, it only makes sense to add an arctan2 option. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3430 |
May 24, 2018, 14:44 (GMT) |
Merge branch 'master' into blender2.8 |
May 24, 2018, 14:43 (GMT) |
Cycles/Eevee: Implement disk and ellipse shapes for area lamps The implementation is pretty straightforward. In Cycles, sampling the shapes is currently done w.r.t. area instead of solid angle. There is a paper on solid angle sampling for disks [1], but the described algorithm is based on simply sampling the enclosing square and rejecting samples outside of the disk, which is not exactly great for Cycles' RNG (we'd need to setup a LCG for the repeated sampling) and for GPU divergence. Even worse, the algorithm is only defined for disks. For ellipses, the basic idea still works, but a way to analytically calculate the solid angle is required. This is technically possible [2], but the calculation is extremely complex and still requires a lookup table for the Heuman Lambda function. Therefore, I've decided to not implement that for now, we could still look into it later on. In Eevee, the code uses the existing ltc_evaluate_disk to implement the lighting calculations. [1]: "Solid Angle Sampling of Disk and Cylinder Lights" [2]: "Analytical solution for the solid angle subtended at any point by an ellipse via a point source radiation vector potential" Reviewers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D3171 |
May 24, 2018, 14:43 (GMT) |
Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object This fix applying the following modifiers: * Boolean (working already) * Array * Mesh Deform * Surface Deform * Vertex Weight Proximity This function was to return evaluated mesh. So it should get the evaluated object at all times. So in this case it makes more sense to simply pass the depsgraph (or in this case the ModifierEvalContext that contains both the depsgraph and the flag. Solution discussed with Bastien Montagne. |
Revision 44ded54 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 24, 2018, 14:42 (GMT) |
Fix error converting old 2.7 files The color name was deleted before conversion and the memory allocation was wrong. |
May 24, 2018, 14:40 (GMT) |
3D View: remove poll 3D view for copy/paste These operators only need selected objects. |
May 24, 2018, 14:20 (GMT) |
UI: remove 'Render' top level menu - Toggle render window is in the window menu. - OpenGL render settings in the 3D View menu. - Playback animation in the render panel. |
May 24, 2018, 14:09 (GMT) |
Correct last commit |
May 24, 2018, 14:00 (GMT) |
UI: re-arrange 3D view menus - Adjusted order and names for better consistency. - Group add/edit/delete into menu sections. - Move UV/Vertex color into 'Face Data' menu, matching 'Edge Data'. - De-duplicate items between vertex/edge/face menu. - Remove undo/redo menu (to be moved into 'Edit' menu). - Remove Auto-Merge & Proportional Editing (already available from the 3D view). Patch from @billreynish w/ edits |
May 24, 2018, 13:56 (GMT) |
May 24, 2018, 13:43 (GMT) |
Fix: Name of selected object/bone + current frame in 3D view didn't take region overlap (for headers-on-bottom) into account |
May 24, 2018, 13:26 (GMT) |
Fix cannot apply boolean modifier |
May 24, 2018, 13:26 (GMT) |
Partial Fix for T55165: Camera manipulator was not updating when the focal length ("lens") parameter was changed directly |
May 24, 2018, 13:22 (GMT) |
Fix T55177: pose-mode manipulator placement w/ COW |
May 24, 2018, 13:10 (GMT) |
Oops... should rebuild before committing |
May 24, 2018, 13:05 (GMT) |
Multi Pose: Selecting a bone in one armature doesn't deselect bones in the other armatures This was actually due to missing COW flushing of pose data on the "other" objects (only the active object was getting tagged for updates). |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021