Revision f012e1d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 12, 2018, 09:30 (GMT) |
Remove brush mode panel and add icon The panel was not needed and was replaced by icons in the main panel. Notice: I have reused standard icons, but maybe need custom icons in the future, but we will wait to the main redesign 2.8 interface task. |
March 12, 2018, 09:02 (GMT) |
BMesh: fix bug where indices weren't set /w offset |
Revision a83065a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 12, 2018, 09:00 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 301651a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 12, 2018, 08:53 (GMT) |
Change Brush names to organize alphabetically As the panel is sorted by name, it's better to have names that keep brushes grouped. |
Revision 95655f0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 12, 2018, 08:49 (GMT) |
Change Eraser icon depending of eraser mode |
Revision ff22605 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 12, 2018, 08:37 (GMT) |
Remove unused and duplicate code After moving bGPDbrush to Brush, some data is duplicated or not used. |
March 12, 2018, 05:34 (GMT) |
Cleanup: typo |
March 12, 2018, 05:34 (GMT) |
Cleanup: remove misleading array size |
March 12, 2018, 05:34 (GMT) |
Merge branch 'master' into 28 |
March 12, 2018, 04:03 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 12, 2018, 03:56 (GMT) |
Merge branch 'master' into blender2.8 |
March 12, 2018, 03:49 (GMT) |
Cleanup: sync EDBM_uv_* functions w/ 2.8 They're nearly the same, so keep names matching to avoid conflicts. |
March 12, 2018, 03:35 (GMT) |
Merge branch 'blender2.8' into temp-object-multi-mode |
March 12, 2018, 03:21 (GMT) |
Merge branch 'master' into blender2.8 |
March 12, 2018, 02:54 (GMT) |
UV: internal changes to picking Nothing user visible, only things needed for multi-object support, making picking functions more flexible too. - Support passing in an initialized hit-struct, so it's possible to do multiple nearest calls on the same hit data. - Replace manhattan distance w/ squared distance so they can be compared. - Return success to detect changes to a hit-data which might already be initialized (also more readable). |
March 12, 2018, 02:11 (GMT) |
Multi-Edit UV select - (de)select all - select linked - mouse picking (vert/face/island) (refactor selecting nearest UV so it can be used with many meshes) |
March 11, 2018, 22:47 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
March 11, 2018, 22:45 (GMT) |
Merge remote-tracking branch 'origin' into blender2.8 |
March 11, 2018, 22:44 (GMT) |
GPUImage: Add back garbage collection for the new viewport pipeline. |
March 11, 2018, 22:44 (GMT) |
GPUMaterial: Add Material shader cache. This is mostly to avoid re-compilation when using undo/redo operators. This also has the benefit to reuse the same GPUShader for multiple materials using the same nodetree configuration. The cache stores GPUPasses that already contains the shader code and a hash to test for matches. We use refcounts to know when a GPUPass is not used anymore. I had to move the GPUInput list from GPUPass to GPUMaterial because it's containing references to the material nodetree and cannot be reused. A garbage collection is hardcoded to run every 60 seconds to free every unused GPUPass. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021